[Bug 8030] Need for Speed Carbon crashed after game starts
http://bugs.winehq.org/show_bug.cgi?id=8030 MD.IMAM HOSSAIN <imamdxl8805(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |imamdxl8805(a)gmail.com --- Comment #19 from MD.IMAM HOSSAIN <imamdxl8805(a)gmail.com> 2009-01-23 21:33:56 --- I can start this game using WINE version 1.1.12 with the help of Transgaming SwiftShader Software Direct3D Renderer. I placed swiftshader's direct3d dll d3d8.dll, d3d9.dll in the game folder and made them native in the winecfg and the game started flawlessly. Determination: WINE's Direct Input is OK. WINE's Direct Sound is OK. WINE's Direct3D is not OK, because it was using Transgaming ShiftShader's Direct3D. Now, from my experiment, what I have found when using pure WINE along native d3dx9* dll the actual problem is below: fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x4b6e6a8) : pBox=(nil) stub Please consider this. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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