[Bug 9220] Final Fantasy 7 hangs in winmm
http://bugs.winehq.org/show_bug.cgi?id=9220 --- Comment #10 from CN Gnome <cngnome(a)gmail.com> 2009-03-23 15:11:43 --- Crahes still on wine 1.1.17 : $ wine ff7demo.exe fixme:ntoskrnl:KeInitializeSpinLock stub: 0x657d74 fixme:win:EnumDisplayDevicesW ((null),0,0x33f70c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33de84,0x00000000), stub! fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d7:IDirect3DImpl_7_CreateDevice (0x1379f0): Only one Direct3D device per DirectDraw object supported wine: Unhandled page fault on read access to 0x000006c8 at address 0x46dba5 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x000006c8 in 32-bit cod Crash -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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