[Bug 8142] Painkiller broken models if GLSL enabled
http://bugs.winehq.org/show_bug.cgi?id=8142 ------- Additional Comments From greg87(a)online.de 2007-02-07 18:49 ------- Things got more verbose: fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2321 fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1680 fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1680 fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glActiveTextureARB @ state.c / 1680 need a +shader log ? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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