[Bug 42509] New: The Witcher 3 hangs the system on startup
https://bugs.winehq.org/show_bug.cgi?id=42509 Bug ID: 42509 Summary: The Witcher 3 hangs the system on startup Product: Wine-staging Version: 2.2 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: shtetldik(a)gmail.com CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de, sebastian(a)fds-team.de Distribution: --- Created attachment 57398 --> https://bugs.winehq.org/attachment.cgi?id=57398 Wine log (The Witcher 3 hangs system) Since update of wine-staging to 2.2, Witcher 3 started hanging hard on startup. The screen goes black, and keyboard becomes completely unresponsive. The system can still be rebooted if accessed for example from another machine over ssh. OS: Debian testing, x86-64, KDE Plasma 5.8.4. Graphics: AMD RX480, Mesa / Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0/4.9.0-1-amd64, LLVM 3.9.1) See attached Wine log. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42509 --- Comment #1 from Shmerl <shtetldik(a)gmail.com> --- My Mesa is Mesa 13.0.4, but same happens with more recent Mesa as well. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42509 --- Comment #2 from Sebastian Lackner <sebastian(a)fds-team.de> --- Could you please test if the issue is related to CSMT, or does it occur always? Also, if possible please try to check (for example via SSH) if the system is running out of CPU or GPU memory. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42509 --- Comment #3 from Shmerl <shtetldik(a)gmail.com> --- It occurs both with and without CSMT. I logged in remotely, to check the system. CPU / RAM usage were normal. Any suggestion how to check VRAM utilization? I tried using something like: GALLIUM_HUD_DUMP_DIR=$HOME/tmp GALLIUM_HUD=VRAM-usage ... To dump data to a log, but it hangs before Mesa starts logging anything apparently (the log file is created, but it remains empty). radeontop doesn't like Debian testing kernel, as they note:
For the amdgpu driver, only the mem path is currently supported - for those cards, this means radeontop won't run on the default Ubuntu kernels that block /dev/mem
so it can't show VRAM utilization. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42509 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |-unknown Product|Wine-staging |Wine CC| |joseph.kucia(a)gmail.com --- Comment #4 from Józef Kucia <joseph.kucia(a)gmail.com> --- This is likely caused by an infinite loop in a shader. I don't think the bug is specific to wine-staging. A +d3d_shader log might give some pointers. Anyway, this should be fixed soon when some missing shader instructions are implemented. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42509 --- Comment #5 from Shmerl <shtetldik(a)gmail.com> --- Created attachment 57404 --> https://bugs.winehq.org/attachment.cgi?id=57404 Witcher 3 hanging run with +d3d_shader Attaching the hanging Wine run log with +d3d_shader (using latest build of Wine from git master: wine-2.2-159-g0dc677c05f). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42509 Guillaume Charifi <guillaume.charifi(a)sfr.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |guillaume.charifi(a)sfr.fr --- Comment #6 from Guillaume Charifi <guillaume.charifi(a)sfr.fr> --- I was having this problem too, and I solved it by commenting the glDispatchCompute() call in wined3d/drawprim.c. I re-enabled it yesterday, and it's not crashing anymore. So I guess it was a problem in the Wine compute shader implementation, that seems fixed right now. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42509 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED --- Comment #7 from Józef Kucia <joseph.kucia(a)gmail.com> --- Marking fixed. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42509 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #8 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 2.3. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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