[Bug 30570] New: err:d3d:device_clear_render_targets, invalid GL operations sent when running 3DCG
http://bugs.winehq.org/show_bug.cgi?id=30570 Bug #: 30570 Summary: err:d3d:device_clear_render_targets, invalid GL operations sent when running 3DCG Product: Wine Version: 1.5.2 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: dottomi(a)gmail.com Classification: Unclassified Created attachment 39995 --> http://bugs.winehq.org/attachment.cgi?id=39995 Wine output See the attached log. When 3D Custom Shoujo is run, d3d:device_clear_render_targets is calling glClear and getting an GL_INVALID_FRAMEBUFFER_OPERATION every time. Given this message is marked as "err", I think it shouldn't be happening. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30570 --- Comment #1 from Austin English <austinenglish(a)gmail.com> --- This is your friendly reminder that there has been no bug activity for 2 years. Is this still an issue in current (1.7.18 or newer) wine? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=30570 --- Comment #2 from Tomasz Sobczyk <dottomi(a)gmail.com> --- With wine-1.7.47 compiled on my Gentoo Linux installation, the program now correctly (I guess?) displays an error message that it failed to configure a Shader and terminates. I suppose the following is the cause of failure: fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d9:Direct3DShaderValidatorCreate9 stub In earlier versions, the program continued operating and that was probably the source of all those error messages. The 3D screen was lacking objects here and there IIRC. The game still doesn't work, but I think this bug is fixed now. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=30570 Tomasz Sobczyk <dottomi(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Distribution|--- |Gentoo -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=30570 super_man(a)post.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx(a)gmail.com, | |super_man(a)post.com --- Comment #3 from super_man(a)post.com --- (In reply to Tomasz Sobczyk from comment #2)
With wine-1.7.47 compiled on my Gentoo Linux installation, the program now correctly (I guess?) displays an error message that it failed to configure a Shader and terminates.
I suppose the following is the cause of failure:
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d9:Direct3DShaderValidatorCreate9 stub
In earlier versions, the program continued operating and that was probably the source of all those error messages. The 3D screen was lacking objects here and there IIRC.
The game still doesn't work, but I think this bug is fixed now.
You should mark it as fixed then and open different bugs about other issues you have. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=30570 Bruno Jesus <00cpxxx(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Summary|err:d3d:device_clear_render |3D Custom Shoujo prints |_targets, invalid GL |invalid GL operations |operations sent when |related to |running 3DCG |device_clear_render_targets Resolution|--- |FIXED --- Comment #4 from Bruno Jesus <00cpxxx(a)gmail.com> --- Assuming fixed as per comment 2. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=30570 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 1.9.9. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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