[Bug 59443] New: Heal (GOG) crashes when going fullscreen with VK renderer
http://bugs.winehq.org/show_bug.cgi?id=59443 Bug ID: 59443 Summary: Heal (GOG) crashes when going fullscreen with VK renderer Product: Wine Version: 11.3 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@list.winehq.org Reporter: titan.costa@gmail.com Distribution: --- The game starts in windowed mode. I don't know if it's supposed to starts in fullscreen though as I don't have windows. To make it fullscreen I click on the fullscreen icon in top left window. This works well with GL, EGL and DXVK but it crashes with VK. Wine 11.3. Nvidia GTX 3070 drive 535.54.03. Ubuntu 22.04 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=59443 --- Comment #1 from Christian Costa <titan.costa@gmail.com> --- Console log: 0274:err:winediag:wined3d_dll_init Using the Vulkan renderer. 0274:fixme:ver:GetCurrentPackageId (005FEF90 00000000): stub 0274:fixme:heap:RtlCompactHeap handle 00350000, flags 0 stub! 0274:err:d3d:validate_state_table State STATE_RENDER(WINED3D_RS_FOGENABLE) (0x1c) should have a representative. 0274:err:d3d:validate_state_table State STATE_RENDER(WINED3D_RS_SPECULARENABLE) (0x1d) should have a representative. 0274:err:d3d:validate_state_table State STATE_RENDER(WINED3D_RS_COLORKEYENABLE) (0x29) should have a representative. 0274:err:d3d:validate_state_table State STATE_RENDER(WINED3D_RS_RANGEFOGENABLE) (0x30) should have a representative. 0274:err:d3d:validate_state_table State STATE_RENDER(WINED3D_RS_LIGHTING) (0x89) should have a representative. 0274:err:d3d:validate_state_table State STATE_RENDER(WINED3D_RS_COLORVERTEX) (0x8d) should have a representative. 0274:err:d3d:validate_state_table State STATE_RENDER(WINED3D_RS_LOCALVIEWER) (0x8e) should have a representative. 0274:err:d3d:validate_state_table State STATE_RENDER(WINED3D_RS_NORMALIZENORMALS) (0x8f) should have a representative. 0274:err:d3d:validate_state_table State STATE_RENDER(WINED3D_RS_DIFFUSEMATERIALSOURCE) (0x91) should have a representative. 0274:err:d3d:validate_state_table State STATE_RENDER(WINED3D_RS_SPECULARMATERIALSOURCE) (0x92) should have a representative. 0274:err:d3d:validate_state_table State STATE_RENDER(WINED3D_RS_AMBIENTMATERIALSOURCE) (0x93) should have a representative. 0274:err:d3d:validate_state_table State STATE_RENDER(WINED3D_RS_EMISSIVEMATERIALSOURCE) (0x94) should have a representative. 0274:err:d3d:validate_state_table State STATE_RENDER(WINED3D_RS_VERTEXBLEND) (0x97) should have a representative. 0274:fixme:d3d:wined3d_swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. 02a4:fixme:d3d:wined3d_render_target_view_vk_cs_init Swapchain views not supported. 0274:err:d3d:wined3d_swapchain_resize_buffers Something's still holding back buffer 0 (00EDB770). 02a4:fixme:d3d:wined3d_render_target_view_vk_cs_init Swapchain views not supported. 0274:fixme:win:NtUserLockWindowUpdate (0x400ae), partial stub! 02a4:fixme:d3d:wined3d_render_target_view_vk_cs_init Swapchain views not supported. 0274:fixme:win:NtUserLockWindowUpdate ((nil)), partial stub! 02a4:fixme:d3d:wined3d_sampler_vk_cs_init Unhandled srgb_decode 0. 02a4:fixme:d3d:wined3d_sampler_vk_cs_init Unhandled srgb_decode 0. 0274:fixme:win:NtUserLockWindowUpdate (0x400ae), partial stub! 0274:fixme:win:NtUserLockWindowUpdate ((nil)), partial stub! 0274:err:d3d:wined3d_swapchain_resize_buffers Something's still holding back buffer 0 (0271DC78). 02a4:fixme:d3d:wined3d_render_target_view_vk_cs_init Swapchain views not supported. 0274:err:d3d:wined3d_swapchain_resize_buffers Something's still holding back buffer 0 (02EDFFC0). 02a4:fixme:d3d:wined3d_render_target_view_vk_cs_init Swapchain views not supported. 02a4:fixme:d3d:wined3d_sampler_vk_cs_init Unhandled srgb_decode 0. wine: Unhandled page fault on read access to 00000018 at address 769E9322 (thread 02a4), starting debugger... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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