[Bug 26867] New: Portal 2 crashes when player's model is observed via portals with no GLSL on high settings
http://bugs.winehq.org/show_bug.cgi?id=26867 Summary: Portal 2 crashes when player's model is observed via portals with no GLSL on high settings Product: Wine Version: 1.3.18 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: NightNord(a)gmail.com Created an attachment (id=34246) --> (http://bugs.winehq.org/attachment.cgi?id=34246) +d3d,+d3d_caps debug log, last 1000 lines Checked on only loadable without GLSL level - first one. If you are staying out of portals, they are rendered ok, but as soon as you move so that character model is visible though the portal, game crashes. Backtrace is not leading into fglrx driver, so nvidia testing would be nice. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26867 Jerome Leclanche <adys.wh(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |adys.wh(a)gmail.com --- Comment #1 from Jerome Leclanche <adys.wh(a)gmail.com> 2011-04-20 17:54:24 CDT --- Again, likely dupe of bug 23118. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26867 --- Comment #2 from Night Nord <NightNord(a)gmail.com> 2011-04-21 02:37:01 CDT --- No, that's not like a dupe of bug #23118, as I may see portals though portals without crashing. It's only about player's model going into view of already opened portal. But I'll check d3d_shader output, just in case. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26867 --- Comment #3 from Night Nord <NightNord(a)gmail.com> 2011-04-21 03:36:49 CDT --- Created an attachment (id=34259) --> (http://bugs.winehq.org/attachment.cgi?id=34259) Complete (xz compressed) +d3d,+d3d_shader log It has not so much additional information, so it won't hurt that it's compressed. Just if you are curious - shader address from backtrace never encountered in log before it (that's why I'm attaching full log). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26867 Valentin Hegedis <valentin.hegedis(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #4 from Valentin Hegedis <valentin.hegedis(a)gmail.com> 2011-04-21 10:35:58 CDT --- *** This bug has been confirmed by popular vote. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26867 Night Nord <NightNord(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Portal 2 crashes when |Portal 2 crashes when |player's model is observed |player's model is observed |via portals with no GLSL on |via portals with no GLSL on |high settings |high shader settings --- Comment #5 from Night Nord <NightNord(a)gmail.com> 2011-04-22 07:46:33 CDT --- Same on git mesa drivers with git kernel. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26867 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger(a)gmx.at --- Comment #6 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-04-26 16:53:21 CDT --- On non-nvidia hardware ARB shaders support only shader model 2.0, not 3.0. I guess the game tries to create a SM 3.0 shader, which fails, the game doesn't check the result and later tries to set a broken shader. I think this bug is invalid and should be closed as such. Use GLSL. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26867 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |INVALID --- Comment #7 from Austin English <austinenglish(a)gmail.com> 2011-04-26 17:48:22 CDT --- Invalid. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26867 Ken Sharp <kennybobs(a)o2.co.uk> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #8 from Ken Sharp <kennybobs(a)o2.co.uk> 2011-04-26 19:34:42 CDT --- Closing -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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