[Bug 6290] Day of Defeat: Source crashes with failed to lock index buffer
http://bugs.winehq.org/show_bug.cgi?id=6290 ------- Additional Comments From byteframe(a)yahoo.com 2007-28-01 23:48 ------- Forget that sound crap I just said, it might have an effect on performance, and game hangs with alsa for me, but doesnt matter for this bug. However, I may have a workaround/fix.. Changing the VideoMemorySize (see http://wiki.winehq.org/UsefulRegistryKeys ) to 256 (256mb 7900 GT) I never get this error, in fact, that game runs quite well on my system (see below, as its quite specific). IF you read the blurb about the VideoMemorySize option, it would seem automatic detection of the right ammount of memory (vs the 64 meg default probably getting applied to sufferes of this bug) is not working. If anyone else could elaborate on this that would be great, but for the moment im doing well. No interesting shaders work, nor does water, but im getting great frames. As far as the shaders, go I imagine Ill have to wait till the glsl implentation gets mature, but if you see the above URL, there are options to enable what support we currently have with it. Sounds like fun. (slackware 11.0, droplinegnome 2.16.3, xorg7.1.1 (upgraded from 6.9.0 with slackware packages) nvidia 9746) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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