[Bug 7334] Workaround for lack of 8bpp (8-bit, 256 color) support on 24bpp displays
http://bugs.winehq.org/show_bug.cgi?id=7334 Alexander Dorofeyev <alexd4(a)inbox.lv> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |alexd4(a)inbox.lv --- Comment #27 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-05-13 07:25:03 --- (In reply to comment #19)
I don't believe this information should belong in a bug report.
Neither do I. The bug is confusing and maybe should just be marked as INVALID or WONTFIX. As it stands, it isn't clear what exactly is it people are complaining about, so chances of these problems ever being fixed are low. Wine can run many 8bpp games on 24bpp display (e.g. Starcraft, Red Alert, Total Annihilation), and even on cheap but relatively modern hardware they often run very well (e.g. Starcraft is good on Athlon 3200 even in pure software rendering), so it's unclear what people really try to "work around". Some particular 8bpp games may be suffering from bugs in Wine code that prevent them from running. Or from poor performance. If so, clear and concise individual entries must be opened for such games/apps that crash or have corrupted graphics etc. Also see Comment #21 by Roderick. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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