[Bug 3930] HOMM/Deadlock shows black screen (game DLL calls SuspendThread inside WOM_OPEN winmm callback)
3 Mar
2025
3 Mar
'25
12:06 p.m.
https://bugs.winehq.org/show_bug.cgi?id=3930 --- Comment #90 from Dmitry Timoshkov <dmitry(a)baikal.ru> --- (In reply to Damjan Jovanovic from comment #89)
I think your patch is correct, as long as you use thread IDs instead of handles. Can you please submit it?
https://gitlab.winehq.org/wine/wine/-/merge_requests/7474
And Dmitry, thank you so much for all your help in debugging this :-).
You're welcome! That was a pure guess. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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