Bug #829 triggers lock-up in Baldur's Gate
30 Jun
2002
30 Jun
'02
10:08 p.m.
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 After further research, it looks as if the lock-up in Baldur's Gate is being triggered by an unsupported API Call. Here is the pertinent error message from Wine: fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC: can't handle right now. This fixme is only encountered during game 'movies' (including resting and death scenes). I have a full logfile if anyone is interested. Ian -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.7 (GNU/Linux) iD8DBQE9H4FfAjpHQQmBAUMRAqG0AJ4iMs7zB5i2jQn0Axbtkqwsf1HShQCdHtPz zU0QnKIKUtr2vYNS+al5t7o= =pp9a -----END PGP SIGNATURE-----
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Ian D. Stewart