[Bug 7643] Supreme Commander crashes during play
12 Mar
2007
12 Mar
'07
7:12 p.m.
http://bugs.winehq.org/show_bug.cgi?id=7643 ------- Additional Comments From hverbeet(a)gmail.com 2007-12-03 14:12 -------
+ pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 8) + ((pRect->left * This->bytesPerPixel / 2));
I think you should divide by 4 there as well. DXT1 blocks are 4x4 as well, and the divide by 2 at the end already takes care of the fact that it uses only 4 bits for each pixel. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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