[Bug 1631] DSOUND_MixOne problem with underrun detection
http://bugs.winehq.org/show_bug.cgi?id=1631 ------- Additional Comments From keith(a)keithabrahm.port995.com 2006-26-05 11:25 ------- wine 0.9.11 The game "Grand Prix Legends" also suffers from the dsound:DSOUND_MixOne underrun on sound buffer ntdll:RtlpWaitForCriticalSection errors. Thereafter the game's graphics have a very low frame rate and the sound is just a continous tone. ie the game is unplayable. If I remember correctly this problem first arose sometime in early 2004. Prior to this the game was playable. I don't know if this is any help to the developers but "Legends" stretches/contracts a wave file to create the engine sounds. The games in the comments above seem to use the same method. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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