[Bug 42819] New: The Witness: transparency problems
https://bugs.winehq.org/show_bug.cgi?id=42819 Bug ID: 42819 Summary: The Witness: transparency problems Product: Wine Version: 2.6 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: notasas(a)gmail.com Distribution: --- Created attachment 57885 --> https://bugs.winehq.org/attachment.cgi?id=57885 wine screenshot Many objects ingame like grass and trees are rendered as blocks instead of having parts of them transparent. With wine 2.6 the game has become playable (when MSAA is off), it would be great if this could be fixed to improve the aesthetics. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 --- Comment #1 from Grazvydas Ignotas <notasas(a)gmail.com> --- Created attachment 57886 --> https://bugs.winehq.org/attachment.cgi?id=57886 correct rendering -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 Grazvydas Ignotas <notasas(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz(a)gmail.com, | |joseph.kucia(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 --- Comment #2 from fjfrackiewicz(a)gmail.com --- (In reply to Grazvydas Ignotas from comment #0)
Created attachment 57885 [details] wine screenshot
Many objects ingame like grass and trees are rendered as blocks instead of having parts of them transparent.
With wine 2.6 the game has become playable (when MSAA is off), it would be great if this could be fixed to improve the aesthetics.
Your best bet would be to attach theterminal output you receive while this iissue ocurrs. I'll be submitting my logs later today. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 Andrew Eikum <aeikum(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum(a)codeweavers.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 --- Comment #3 from Grazvydas Ignotas <notasas(a)gmail.com> --- Created attachment 57897 --> https://bugs.winehq.org/attachment.cgi?id=57897 terminal output Here is the output on Mesa git + Radeon RX 470. Perhaps it's something related to unhandled dcl_input_ps* opcodes. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 --- Comment #4 from fjfrackiewicz(a)gmail.com --- Created attachment 57898 --> https://bugs.winehq.org/attachment.cgi?id=57898 Terminal output, Wine 2.6 This is the terminal output for my machine: Nvidia 970 GTX using the proprietary drivers version 378.13 with Wine set to Windows 7 mode running the 32-bit version of The Witness. I too experience the blocky looking trees and grass.. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 Jan Havran <havran.jan(a)email.cz> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |havran.jan(a)email.cz -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Status|UNCONFIRMED |NEW --- Comment #5 from Józef Kucia <joseph.kucia(a)gmail.com> --- This seems to be caused by unimplemented alpha-to-coverage. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 --- Comment #6 from Jan Havran <havran.jan(a)email.cz> --- (In reply to Józef Kucia from comment #5)
This seems to be caused by unimplemented alpha-to-coverage.
ATOC is also one of multiple issues reported in bug 21253 (arma 2) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 cladmi <hartergaetan(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |hartergaetan(a)gmail.com --- Comment #7 from cladmi <hartergaetan(a)gmail.com> --- I have a question, could ATOC be simply implemented alone or should it be implemented after global multisampling support ? (I ask this because wikipedia describes ATOC as multisampling technique) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 Grazvydas Ignotas <notasas(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|The Witness: transparency |The Witness requires |problems |alpha-to-coverage -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- See Also| |https://bugs.winehq.org/sho | |w_bug.cgi?id=42820 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 Morgan Wesström <winehq(a)pp.dyndns.biz> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq(a)pp.dyndns.biz -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 Mathieu Comandon <strider(a)strycore.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |strider(a)strycore.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Fixed by SHA1| |dec8b87c9450d2d458ed2b005d3 | |b04c6a59f6414 Resolution|--- |FIXED --- Comment #8 from Józef Kucia <joseph.kucia(a)gmail.com> --- The transparency problem in The Witness should be fixed now when MSSA is used and multisample textures are enabled: https://wiki.winehq.org/Useful_Registry_Keys Please open bugs for remaining issues. https://source.winehq.org/git/wine.git/?a=commit;h=dec8b87c9450d2d458ed2b005... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 --- Comment #9 from cladmi <hartergaetan(a)gmail.com> --- Tested with the last wine-git version, and it is fixed. I added the registry entry Software->Wine->Direct3D->MultisampleTextures as a DWORD = 1 and ran the game with "2x MSAA". Without MSAA you get the blocky rendering as before. Tested with different resolutions, settings, MSAA levels. Grass looks as "correct rendering" and puzzles can be seen from any distance. Thank you. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42819 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 3.2. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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