[Bug 41454] New: Outlast 2 Demo hangs with a black screen
https://bugs.winehq.org/show_bug.cgi?id=41454 Bug ID: 41454 Summary: Outlast 2 Demo hangs with a black screen Product: Wine Version: 1.9.20 Hardware: x86-64 URL: http://store.steampowered.com/app/414700 OS: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: andrey.goosev(a)gmail.com Distribution: --- Created attachment 55822 --> https://bugs.winehq.org/attachment.cgi?id=55822 log Hangs after loading screen. wine-1.9.20-43-g5d96ef4 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41454 Kimmo Myllyvirta <kimmo.myllyvirta(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |kimmo.myllyvirta(a)gmail.com --- Comment #1 from Kimmo Myllyvirta <kimmo.myllyvirta(a)gmail.com> --- Created attachment 55937 --> https://bugs.winehq.org/attachment.cgi?id=55937 hack patch This one needs couple of formats; D32_FLOAT_S8X24_UINT, R32G32_UINT and R32_UINT. Quick hack patch attached. This is also affected by bug 40925 (although this is not an UE4 game, this uses modified UE3). With the patch from bug 41554 and the attached patch the game goes all the way to the main menu (or somewhere, can't really tell). Splash screens show up nicely, but after that everything is quite messed up. Just a warning, if someone really tries these patches. I managed to freeze X completely (GTX980, 367.57), snippet from Xorg.0.log; [ 87584.886] (WW) NVIDIA(0): WAIT (2, 8, 0x8000, 0x00008e58, 0x00008f34) [ 87591.884] (WW) NVIDIA(0): WAIT (1, 8, 0x8000, 0x00008e58, 0x00008f34) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41454 winetest(a)luukku.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest(a)luukku.com --- Comment #2 from winetest(a)luukku.com --- The other bug is marked as duplicate of a bug that is maked fixed and the other is marked fixed too. There has been some texure formats patches recently but I dont remember if any had those formats you have a patch here. How did you actually test this bug? The url field seems to lead into full game that's not available yet. If you could retest this it would be good. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41454 fjfrackiewicz(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz(a)gmail.com --- Comment #3 from fjfrackiewicz(a)gmail.com --- (In reply to Kimmo Myllyvirta from comment #1)
Created attachment 55937 [details] hack patch
This one needs couple of formats; D32_FLOAT_S8X24_UINT, R32G32_UINT and R32_UINT. Quick hack patch attached.
This is also affected by bug 40925 (although this is not an UE4 game, this uses modified UE3). With the patch from bug 41554 and the attached patch the game goes all the way to the main menu (or somewhere, can't really tell). Splash screens show up nicely, but after that everything is quite messed up.
Just a warning, if someone really tries these patches. I managed to freeze X completely (GTX980, 367.57), snippet from Xorg.0.log; [ 87584.886] (WW) NVIDIA(0): WAIT (2, 8, 0x8000, 0x00008e58, 0x00008f34) [ 87591.884] (WW) NVIDIA(0): WAIT (1, 8, 0x8000, 0x00008e58, 0x00008f34)
Hi Kimmo, R32G32_UINT ( http://source.winehq.org/git/wine.git/commit/fa04582bf7ea83ec5615f7da0b3c391... ) is now implemented in Wine as of version 1.9.23. Perhaps a rebase of your patch might help with the freezing issues? :) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41454 --- Comment #4 from fjfrackiewicz(a)gmail.com --- (In reply to fjfrackiewicz from comment #3)
(In reply to Kimmo Myllyvirta from comment #1)
Created attachment 55937 [details] hack patch
This one needs couple of formats; D32_FLOAT_S8X24_UINT, R32G32_UINT and R32_UINT. Quick hack patch attached.
This is also affected by bug 40925 (although this is not an UE4 game, this uses modified UE3). With the patch from bug 41554 and the attached patch the game goes all the way to the main menu (or somewhere, can't really tell). Splash screens show up nicely, but after that everything is quite messed up.
Just a warning, if someone really tries these patches. I managed to freeze X completely (GTX980, 367.57), snippet from Xorg.0.log; [ 87584.886] (WW) NVIDIA(0): WAIT (2, 8, 0x8000, 0x00008e58, 0x00008f34) [ 87591.884] (WW) NVIDIA(0): WAIT (1, 8, 0x8000, 0x00008e58, 0x00008f34)
Hi Kimmo,
R32G32_UINT ( http://source.winehq.org/git/wine.git/commit/ fa04582bf7ea83ec5615f7da0b3c3917ae6cbad3 ) is now implemented in Wine as of version 1.9.23. Perhaps a rebase of your patch might help with the freezing issues? :)
R32_UINT has also been implemented: http://source.winehq.org/git/wine.git/commit/b97fd7646202be01c65251855ad7de1... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41454 --- Comment #5 from Kimmo Myllyvirta <kimmo.myllyvirta(a)gmail.com> --- The demo is not available from Steam anymore, and the full game is to be released soonish; http://www.pcgamer.com/outlast-2-demo/ "The demo is free, naturally, but it's only available until November 1—through Halloween, in other words." I still got the demo installed. It doesn't show up in the Steam library, but it still exists under my steamapps folder, and starts with "wine OL2Demo.exe". R32G32_UINT and R32_UINT were already added, and WINED3D_RTYPE_TEXTURE_3D crash (bug #40925) is also fixed. D32_FLOAT_S8X24_UINT is still missing. See also bug #41696, which is the same issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41454 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Outlast 2 Demo hangs with a |Outlast 2 Demo requires |black screen |R32G32_UINT and R32_UINT | |formats CC| |joseph.kucia(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41454 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED Fixed by SHA1| |fa04582bf7ea83ec5615f7da0b3 | |c3917ae6cbad3 --- Comment #6 from Józef Kucia <joseph.kucia(a)gmail.com> --- (In reply to Kimmo Myllyvirta from comment #5)
R32G32_UINT and R32_UINT were already added, and WINED3D_RTYPE_TEXTURE_3D crash (bug #40925) is also fixed. D32_FLOAT_S8X24_UINT is still missing. See also bug #41696, which is the same issue.
Let's mark this one as fixed. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41454 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 2.0-rc1. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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