[Bug 50480] New: No audio in some movies in some Daedalic games (A new beginning & Night of the rabbit)
https://bugs.winehq.org/show_bug.cgi?id=50480 Bug ID: 50480 Summary: No audio in some movies in some Daedalic games (A new beginning & Night of the rabbit) Product: Wine Version: 6.0-rc6 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: xaudio2 Assignee: wine-bugs(a)winehq.org Reporter: titan.costa(a)gmail.com Distribution: --- Created attachment 69118 --> https://bugs.winehq.org/attachment.cgi?id=69118 console log Exampes for A new beginning: - intro movies => sound ok - menu => sound ok - starting movie => no sound - game => sound ok No related to bug #39339 as native openal32 is used and the description does not match either: $ WINEDEBUG=+loaddll wine anb.exe |& egrep -i "(openal|xaudio)" 0024:trace:loaddll:build_module Loaded L"C:\\GOG Games\\A New Beginning - Final Cut\\OpenAL32.dll" at 7DEB0000: builtin 0024:trace:loaddll:free_modref Unloaded module L"C:\\GOG Games\\A New Beginning - Final Cut\\OpenAL32.dll" : builtin 0024:trace:loaddll:build_module Loaded L"C:\\GOG Games\\A New Beginning - Final Cut\\OpenAL32.dll" at 00320000: native 011c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\XAudio2_7.dll" at F7840000: builtin Console log attached. These lines do not seem good: 016c:err:ole:com_get_class_object apartment not initialised 19:29:59: Error: OpenAudio (2 channels): 016c:err:ole:com_get_class_object apartment not initialised 19:29:59: Error: OpenAudio (1 channels): 19:29:59: Error: No more channel combinations to try, audio open failed -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50480 Michael McGuire <spoon0042(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |spoon0042(a)hotmail.com --- Comment #1 from Michael McGuire <spoon0042(a)hotmail.com> --- On the appdb page for Night of the Rabbit I found the instruction to set the environment variable SDL_AUDIODRIVER=winmm I was able to get sound with that set so there's a workaround at least, I don't know if it should work without or not. https://appdb.winehq.org/objectManager.php?sClass=version&iId=28405 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50480 --- Comment #2 from Christian Costa <titan.costa(a)gmail.com> --- Tested with A new beginning and the workaround works here too. Thanks! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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