[Bug 8357] EverQuest models not shown
http://bugs.winehq.org/show_bug.cgi?id=8357 --- Comment #12 from Julio Fernandez <ucldb(a)wanadoo.es> 2008-02-10 04:02:12 --- Oppps, I am sorry, you are right, I messed the file names, too many files open when I was making the post, the file to modify, as you point is **********/dlls/d3d9/device.cpp************* not 'directx.c' the function to modify (IDirect3DDevice9Impl_GetDeviceCaps) is there, as you were able to find out :) As side point, don't forget to check appdb regularly, as there's still a few issues with the game, but all of them are 'cosmetic' as most (other than messing with screen sizes and modes, main one atm -I am looking at it- is a game screen freezing because 'out of video memory'when zoning into some zone(?) with 1.4 and 2.0 shaders on (It happens at Kata Castrum, I don't know of any other zone) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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