[Bug 42450] New: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_SRGB for depth /stencil buffers.
https://bugs.winehq.org/show_bug.cgi?id=42450 Bug ID: 42450 Summary: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_SRGB for depth/stencil buffers. Product: Wine-staging Version: 2.1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: r3pek(a)r3pek.org CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de, sebastian(a)fds-team.de Distribution: --- Created attachment 57288 --> https://bugs.winehq.org/attachment.cgi?id=57288 wine.log Trying to play Subnautica using wine forcing DX9 in the renderer (-force-d3d9) I get lots of this messages. The game is also not playable since it has a white glare on the image as long as I'm not in the water, turning int oa solid white image while in it. Don't know if this is what is causing the problem but anyway, here's a console log of the game running. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42450 fjfrackiewicz(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz(a)gmail.com --- Comment #1 from fjfrackiewicz(a)gmail.com --- That's similar to bug 41907. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42450 --- Comment #2 from Carlos Silva <r3pek(a)r3pek.org> --- Yeah, I saw that one too, but since it's not the same message, I just opened a new one. Also, don't know the cause/effect this error has on the game itself so... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42450 Carlos Silva <r3pek(a)r3pek.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Version|2.1 |2.2 --- Comment #3 from Carlos Silva <r3pek(a)r3pek.org> --- Same problem(s) with version 2.2 (with or without CSMT) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42450 mvvvv <mvidal0001(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mvidal0001(a)gmail.com --- Comment #4 from mvvvv <mvidal0001(a)gmail.com> --- *** Bug 42513 has been marked as a duplicate of this bug. *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42450 --- Comment #5 from Matteo Bruni <matteo.mystral(a)gmail.com> --- Commit ce77ef4ea0d38c9fe21584bbc777249f65092a57 might make a difference here. Can you retest with current "plain" Wine from git, or 2.3 when it's released? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42450 --- Comment #6 from Carlos Silva <r3pek(a)r3pek.org> --- @Matteo Bruni OK, wine-2.3 fixes this error (warning) message. Still, Subnautica still has the white glare on it. Maybe that was not the problem :( Now I only get something like this on the console log: fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #497: fixme:d3d_shader:print_glsl_info_log Vertex info fixme:d3d_shader:print_glsl_info_log ----------- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized Don't know if I should open a new bug or keep this one open for subnautica tracking.... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42450 --- Comment #7 from fjfrackiewicz(a)gmail.com --- (In reply to Carlos Silva from comment #6)
@Matteo Bruni OK, wine-2.3 fixes this error (warning) message.
Still, Subnautica still has the white glare on it. Maybe that was not the problem :(
Now I only get something like this on the console log: fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #497: fixme:d3d_shader:print_glsl_info_log Vertex info fixme:d3d_shader:print_glsl_info_log ----------- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
Don't know if I should open a new bug or keep this one open for subnautica tracking....
Since the bug was about the message I would close this as fixed with the commit that fixed it, if you know which commit it is that fixes the message, and start a new bug report. That's just me though. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42450 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Fixed by SHA1| |ce77ef4ea0d38c9fe21584bbc77 | |7249f65092a57 Regression SHA1| |69006a7cc6c43256501f3d6c0a3 | |70ced2b2c53fa Product|Wine-staging |Wine Component|-unknown |directx-d3d Resolution|--- |FIXED --- Comment #8 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to fjfrackiewicz from comment #7)
(In reply to Carlos Silva from comment #6)
@Matteo Bruni OK, wine-2.3 fixes this error (warning) message.
Still, Subnautica still has the white glare on it. Maybe that was not the problem :(
Don't know if I should open a new bug or keep this one open for subnautica tracking....
Since the bug was about the message I would close this as fixed with the commit that fixed it, if you know which commit it is that fixes the message, and start a new bug report. That's just me though.
I agree. Please open a new bug for the white glare issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42450 --- Comment #9 from mvvvv <mvidal0001(a)gmail.com> --- This Bug is fixed for Bug 42513 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42450 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #10 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 2.4. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42450 Michael Stefaniuc <mstefani(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|--- |2.0.x -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42450 Michael Stefaniuc <mstefani(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|2.0.x |--- --- Comment #11 from Michael Stefaniuc <mstefani(a)winehq.org> --- Remove 2.0.x milestone. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42450 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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