[Bug 53100] New: Euphoria: freezes every second while controllers are plugged in
https://bugs.winehq.org/show_bug.cgi?id=53100 Bug ID: 53100 Summary: Euphoria: freezes every second while controllers are plugged in Product: Wine Version: 7.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: lahvuun(a)gmail.com Regression SHA1: 4f1095a0ee4c7577e5287e56e388c36d0ba659ad Distribution: Gentoo Created attachment 72531 --> https://bugs.winehq.org/attachment.cgi?id=72531 Output of WINEDEBUG=trace+winmm wine euphoria.exe If any controllers are plugged in, approximately every second Euphoria will freeze for a brief moment. Euphoria is a Visual Novel made by Clockup. Be warned, it's (very) NSFW. I'm using the English release by MangaGamer: https://mangagamer.org/euphoria/ The problem affects other games by Clockup. They likely run on the same engine, since the file structure is very similar. This wasn't a problem with older versions of wine, git bisect points to 4f1095a0ee4c7577e5287e56e388c36d0ba659ad — winmm: Reimplement joystick APIs on top of dinput, by Rémi Bernon. Since this started after a winmm change, I ran the game with WINEDEBUG=trace+winmm, the log is attached. Looks like find_joysticks is regularly called, the game freezes at the same time these calls are logged. My guess is that find_joysticks is slow for some reason, so it blocks the game. The more controllers are plugged in simultaneously, the longer it freezes for (I tested with 0, 1 and 4). The game doesn't freeze on my Windows 10 install at all, even with 4 controllers plugged in. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53100 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rbernon(a)codeweavers.com Keywords| |regression -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53100 --- Comment #1 from Ken Sharp <imwellcushtymelike(a)gmail.com> --- Does this occur with the demo? https://s3.amazonaws.com/mangagamer_public/MangaGamer_euphoria_trial.zip -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53100 --- Comment #2 from Ilya Trukhanov <lahvuun(a)gmail.com> --- Yes, it occurs with the demo. The demo is SFW for the first few scenes, in case anyone wants to test it. The issue is very noticeable when text is being printed to the screen — it just stops mid-sentence for a moment, then the rest suddenly appears. But it's not just the text, the whole game becomes choppy, so I suspect the game queries controllers in the render thread, because sound works fine. Seems like the game really does use winmm, judging by some of the imports: 1 0x005703d4 NONE FUNC WINMM.dll joyGetNumDevs 2 0x005703d8 NONE FUNC WINMM.dll timeGetTime 3 0x005703dc NONE FUNC WINMM.dll joyGetPosEx 4 0x005703e0 NONE FUNC WINMM.dll timeBeginPeriod 5 0x005703e4 NONE FUNC WINMM.dll timeEndPeriod I also did some "profiling" with gettimeofday, and it seems that find_joysticks spends the most time in the call to IDirectInput8_EnumDevices. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53100 --- Comment #3 from Rémi Bernon <rbernon(a)codeweavers.com> --- I suspect this to be fixed after 6d9dd6e4882ea8ba63510ae467720ca851333605 if anyone can confirm. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53100 Ilya Trukhanov <lahvuun(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|UNCONFIRMED |RESOLVED --- Comment #4 from Ilya Trukhanov <lahvuun(a)gmail.com> --- (In reply to Rémi Bernon from comment #3)
I suspect this to be fixed after 6d9dd6e4882ea8ba63510ae467720ca851333605 if anyone can confirm. Yep, fixed by 6d9dd6e4882ea8ba63510ae467720ca851333605
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https://bugs.winehq.org/show_bug.cgi?id=53100 Ilya Trukhanov <lahvuun(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |6d9dd6e4882ea8ba63510ae4677 | |20ca851333605 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53100 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 7.21. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53100 Michael Stefaniuc <mstefani(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|--- |7.0.x -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53100 Michael Stefaniuc <mstefani(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|7.0.x |--- --- Comment #6 from Michael Stefaniuc <mstefani(a)winehq.org> --- Drop 7.0.x target milestone from bugs that didn't make it. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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