[Bug 1952] half-life, unreal tournament: video runs too 1.5x too fast
25 Jan
2004
25 Jan
'04
6:13 p.m.
http://bugs.winehq.org/show_bug.cgi?id=1952 ------- Additional Comments From lionel.ulmer(a)free.fr 2004-25-01 12:13 ------- The question is how to emulate QueryPerformanceCounter and QueryPerformanceFrequency on Linux... Either we use 'gettimeofday' (and thus do a syscall each time the Win32 application calls this) or we use the 'rtdsc' instruction and need the CPU frequency. So the real question would rather be : how does Windows do to implement the Performance functions for non-constant MHz CPUs.
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