[Bug 9210] 3DMark06 doesn't recognize Pixel Shaders 2.0
http://bugs.winehq.org/show_bug.cgi?id=9210 François Gouget <fgouget(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fgouget(a)codeweavers.com --- Comment #42 from François Gouget <fgouget(a)codeweavers.com> 2010-07-28 12:20:13 --- I'll just repeat what I heard from the experts (so don't ask me to explain). The reason for the 'No Pixel Shader 2.0' error would be that the NVidia proprietary driver reports the pixel size to be 63.75 instead of 64 as expected by 3DMark. Note that the error also happens with the Intel driver which means this may be a general issue where OpenGL's and Direct3D's idea of where a pixel starts and stops differs. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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