[Bug 23045] New: Far Cry 2: unexpected exiting of application
http://bugs.winehq.org/show_bug.cgi?id=23045 Summary: Far Cry 2: unexpected exiting of application Product: Wine Version: 1.2-rc2 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs(a)winehq.org ReportedBy: mgavl69(a)juno.com Created an attachment (id=28591) --> (http://bugs.winehq.org/attachment.cgi?id=28591) fc2bugs_builtin_secur32 Far Cry 2 will unexpectedly exit with no backtrace. Mainly this is a problem encountered when starting a 'New Story',if it doesn't exit on the loading screen, and going along the first jeep ride. I haven't seen it happen when 'Continuing' or loading from a previous saved game yet. This is one has been puzzling me since alot of people report this in the AppDb pages. The component I've been mainly focusing on is the secur32.dll (builtin & native). Using the native secur32.dll I haven't had any crashes or unexpected exits at all. Using the builtin secur32.dll the exiting always happens. See attachments. winedebug=+file,+secur32 Using winedbg hasn't provided any useful info to me to make sense of it but maybe my winedbg-fu isn't up to par. If you have any suggestions about other channels / winedbg commands (or example how-to pages/commands) I could look into to provide some more useful info let me know. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #1 from blaise <mgavl69(a)juno.com> 2010-06-05 16:02:56 --- Created an attachment (id=28592) --> (http://bugs.winehq.org/attachment.cgi?id=28592) fc2bugs_native_secur32 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 blaise <mgavl69(a)juno.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mgavl69(a)juno.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #2 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2010-06-06 12:58:50 --- Is this a standalone game or Steam'ed game? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #3 from Juan Lang <juan_lang(a)yahoo.com> 2010-06-06 13:28:32 --- The remote end is closing the connection for some reason: trace:secur32:schan_gnutls_log <4> REC[0x7cf008a0]: Expected Packet[2] Application Data(23) with length: 63 trace:secur32:schan_gnutls_log <4> REC[0x7cf008a0]: Received Packet[2] Alert(21) with length: 32 trace:secur32:schan_pull Pull 32 bytes trace:secur32:schan_get_buffer Using buffer 0: cbBuffer 282, BufferType 0x1, pvBuffer 0xbe4a9e8 trace:secur32:schan_pull Read 32 bytes trace:secur32:schan_gnutls_log <4> REC[0x7cf008a0]: Decrypted Packet[2] Alert(21) with length: 2 trace:secur32:schan_gnutls_log <4> REC[0x7cf008a0]: Alert[1|0] - Close notify - was received Troubleshooting a problem like this can be really challenging, since the server can close the connection for any reason at all. Can you try disabling secur32 altogether, i.e.: WINEDLLOVERRIDES=secur32=d wine ... and report what happens? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #4 from blaise <mgavl69(a)juno.com> 2010-06-06 18:05:10 --- WINEDLLOVERRIDES=secur32=d wine '/home/foo/.wine/drive_c/Program Files/Ubisoft/Far Cry 2/bin/FarCry2.exe' fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:advapi:RegisterEventSourceW ((null),L"Bonjour Service"): stub fixme:winsock:WS_setsockopt Unknown IPPROTO_IP optname 0x00000013 fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER: unimplemented WSARecvMsg fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error code 2a4 fixme:advapi:DeregisterEventSource (0xcafe4242) stub fixme:ntoskrnl:KeInitializeTimerEx stub: 0x111168 0 wine: cannot find L"C:\\windows\\system32\\PnkBstrA.exe" wine: cannot find L"C:\\windows\\system32\\PnkBstrB.exe" err:module:import_dll Library Secur32.dll (which is needed by L"C:\\Program Files\\Ubisoft\\Far Cry 2\\bin\\Dunia.dll") not found err:module:import_dll Library Dunia.dll (which is needed by L"C:\\Program Files\\Ubisoft\\Far Cry 2\\bin\\FarCry2.exe") not found err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Ubisoft\\Far Cry 2\\bin\\FarCry2.exe" failed, status c0000135 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #5 from blaise <mgavl69(a)juno.com> 2010-06-06 18:15:39 --- (In reply to comment #2)
Is this a standalone game or Steam'ed game?
Both. But this is the retail dvd version I'm referring to. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #6 from Juan Lang <juan_lang(a)yahoo.com> 2010-06-06 19:01:00 --- (In reply to comment #4)
err:module:import_dll Library Secur32.dll (which is needed by L"C:\\Program Files\\Ubisoft\\Far Cry 2\\bin\\Dunia.dll") not found
Okay, obviously that won't do it. Next question: when using native secur32.dll, does it actually use SSL/TLS to locate.madserver.net? Use wireshark or tcpdump to see if it is. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #7 from blaise <mgavl69(a)juno.com> 2010-06-06 19:46:49 --- Doing a simple verbose dump of the interface gives me only 2 udp packets referencing locate.madserver.net 20:19:48.457317 IP (tos 0x0, ttl 64, id 62753, offset 0, flags [DF], proto UDP (17), length 66) FOO.home.54843 > Wireless_Broadband_Router.home.domain: [udp sum ok] 27394+ A? locate.madserver.net. (38) 20:19:48.471006 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP (17), length 82) Wireless_Broadband_Router.home.domain > FOO.home.54843: 27394 q: A? locate.madserver.net. 1/0/0 locate.madserver.net. (54) The other game-specific connections in the log are to gatorservice.ubi.com & gconnect.ubi.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #8 from blaise <mgavl69(a)juno.com> 2010-06-06 19:47:54 --- Created an attachment (id=28629) --> (http://bugs.winehq.org/attachment.cgi?id=28629) tcpdump_fc2_native-secur32 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #9 from blaise <mgavl69(a)juno.com> 2010-06-06 21:03:58 --- And for comparison here's a raw packet tcpdump with a corresponding debug-trace for the builtin. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #10 from blaise <mgavl69(a)juno.com> 2010-06-06 21:04:54 --- Created an attachment (id=28630) --> (http://bugs.winehq.org/attachment.cgi?id=28630) fc2_builtin_rawtcpdump_debug -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #11 from blaise <mgavl69(a)juno.com> 2010-06-06 21:12:10 --- Created an attachment (id=28631) --> (http://bugs.winehq.org/attachment.cgi?id=28631) fc2_native_rawtcpdump -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #12 from Juan Lang <juan_lang(a)yahoo.com> 2010-06-07 11:17:59 --- Can't say I can learn much from what I can see in the log. With native, it appears not to be using TLS. With builtin, it does. Usually people complain about the absence of features, not their presence ;-) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #13 from Austin English <austinenglish(a)gmail.com> 2012-03-19 14:53:12 CDT --- This is your friendly reminder that there has been no bug activity for 650 days. Is this still an issue in current (1.4 or newer) wine? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 Jerome Leclanche <adys.wh(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |adys.wh(a)gmail.com Resolution| |ABANDONED --- Comment #14 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-04-19 22:04:47 CDT --- Abandoned -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 Frédéric Delanoy <frederic.delanoy(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #15 from Frédéric Delanoy <frederic.delanoy(a)gmail.com> 2012-04-30 14:41:28 CDT --- Closing ABANDONED bugs -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 GyB <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|CLOSED |REOPENED CC| |gyebro69(a)gmail.com Resolution|ABANDONED | Ever Confirmed|0 |1 --- Comment #16 from GyB <gyebro69(a)gmail.com> 2012-10-20 04:36:27 CDT --- I reopen this bug as I'm observing the same problem with the GOG.com version of Far Cry 2. When I start a new single-player game, the game runs fine for a short period, but it quits unexpectedly within 1-2 minutes. No backtrace is generated. 'winetricks secur32' or denying connections to locate.madserver.net via /etc/hosts makes the problem go away. It seems this server is responsible for in-game advertising in certain games. When using native secur32.dll, the game doesn't make connections to locate.madserver.net at all, only to gconnect.ubi.com. It periodically sends 76 bytes long tcp packets to gconnect.ubi.com. There are no incoming packets from ubi.com With the built-in secur32 the game indeed uses SSL/TLS and it communicates with locate.madserver.net until it crashes. I can attach the wireshark dump if someone is interested. Fedora 17 x86 openssl-1.0.0j-2.fc17.i686 gnutls-2.12.17-1.fc17.i686 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #17 from GyB <gyebro69(a)gmail.com> 2012-10-20 04:38:42 CDT --- Created attachment 42198 --> http://bugs.winehq.org/attachment.cgi?id=42198 +secur32 log, Wine 1.5.15 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 Frédéric Delanoy <frederic.delanoy(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |frederic.delanoy(a)gmail.com --- Comment #18 from Frédéric Delanoy <frederic.delanoy(a)gmail.com> 2013-06-06 14:08:04 CDT --- Is it still an issue in recent wine (1.5.31 or later)? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #19 from GyB <gyebro69(a)gmail.com> 2013-06-06 19:50:38 CDT --- Created attachment 44677 --> http://bugs.winehq.org/attachment.cgi?id=44677 Wine 1.5.31 log Still an issue in wine-1.5.31-225-gba40509. Usually the game simply quits after a short period of game play. On one occasion the game ended with a "***glibc detected...munmap_chunk(): invalid pointer..." message in the terminal as can be seen in the attachment. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 Roland Haeder <roland(a)mxchange.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |roland(a)mxchange.org -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 Sven Arvidsson <sa(a)whiz.se> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sa(a)whiz.se --- Comment #20 from Sven Arvidsson <sa(a)whiz.se> --- *** Bug 31122 has been marked as a duplicate of this bug. *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045 Anastasius Focht <focht(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|REOPENED |NEW URL| |http://www.gog.com/game/far | |_cry_2_fortunes_edition CC| |focht(a)gmx.net Component|-unknown |secur32 Summary|Far Cry 2: unexpected |Far Cry 2 crashes |exiting of application |unexpectedly after some | |time --- Comment #21 from Anastasius Focht <focht(a)gmx.net> --- Hello folks, since Béla and Sven still get this issue -> confirming. Regards -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #22 from Austin English <austinenglish(a)gmail.com> --- This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.51 or newer) wine? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 shiva <p.shiva2603(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |p.shiva2603(a)gmail.com --- Comment #23 from shiva <p.shiva2603(a)gmail.com> --- program error on farcry2 is unable to launch exe. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #24 from Béla Gyebrószki <gyebro69(a)gmail.com> --- (In reply to Austin English from comment #22)
This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.51 or newer) wine?
I haven't seen this kind of crash in FC2 (GOG.com) for a long time now. I retested with previous Wine versions from the 1.5 branch, but there is no crash with them either. In wireshark I see that the game sends some data to a server belonging to Ubisoft, but no other connection attempts were made. Anyway, I can't reproduce the crash, the game runs stable in every Wine version I tried. wine-1.7.51-225-g3966aff Fedora 22 32-bit Far Cry 2 from GOG.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 super_man(a)post.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man(a)post.com --- Comment #25 from super_man(a)post.com --- (In reply to Béla Gyebrószki from comment #24)
(In reply to Austin English from comment #22)
This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.51 or newer) wine?
I haven't seen this kind of crash in FC2 (GOG.com) for a long time now. I retested with previous Wine versions from the 1.5 branch, but there is no crash with them either. In wireshark I see that the game sends some data to a server belonging to Ubisoft, but no other connection attempts were made.
Anyway, I can't reproduce the crash, the game runs stable in every Wine version I tried.
wine-1.7.51-225-g3966aff Fedora 22 32-bit Far Cry 2 from GOG.com
Can we mark as worksforme? If you browse the comment history and see years and wine versions. It's hard for me to believe someone is suddenly testing this. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 winetest(a)luukku.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx(a)gmail.com, | |winetest(a)luukku.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 winetest(a)luukku.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dimesio(a)earthlink.net --- Comment #26 from winetest(a)luukku.com --- (In reply to Béla Gyebrószki from comment #24)
(In reply to Austin English from comment #22)
This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.51 or newer) wine?
I haven't seen this kind of crash in FC2 (GOG.com) for a long time now. I retested with previous Wine versions from the 1.5 branch, but there is no crash with them either. In wireshark I see that the game sends some data to a server belonging to Ubisoft, but no other connection attempts were made.
Anyway, I can't reproduce the crash, the game runs stable in every Wine version I tried.
wine-1.7.51-225-g3966aff Fedora 22 32-bit Far Cry 2 from GOG.com
Bug was reported back 2010. And if you see recent history I doubt there will be any feedback anytime soon. You have been here the most active one. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 Béla Gyebrószki <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |ABANDONED Status|NEW |RESOLVED --- Comment #27 from Béla Gyebrószki <gyebro69(a)gmail.com> --- If someone can still reproduce the problem, feel free to reopen. Marking ABANDONED. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 Steffen Rytter Postas <nc(a)necrophcodr.me> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |nc(a)necrophcodr.me --- Comment #28 from Steffen Rytter Postas <nc(a)necrophcodr.me> --- I've reproduced this unfortunately, using the following: wine-1.9.20 (Staging) Sabayon MATE amd64 (with latest updates as of posting). Version is Steam, and it is confirmed to be present still. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #29 from winetest(a)luukku.com --- (In reply to Steffen Rytter Postas from comment #28)
I've reproduced this unfortunately, using the following:
wine-1.9.20 (Staging) Sabayon MATE amd64 (with latest updates as of posting).
Version is Steam, and it is confirmed to be present still.
Should be reopened then. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #30 from Béla Gyebrószki <gyebro69(a)gmail.com> --- (In reply to Steffen Rytter Postas from comment #28)
I've reproduced this unfortunately, using the following:
wine-1.9.20 (Staging) Sabayon MATE amd64 (with latest updates as of posting).
Version is Steam, and it is confirmed to be present still.
Before reopening, I would like to ask you to confirm that installing native secur32.dll works around the crashes. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #31 from Steffen Rytter Postas <nc(a)necrophcodr.me> --- (In reply to Béla Gyebrószki from comment #30)
(In reply to Steffen Rytter Postas from comment #28)
I've reproduced this unfortunately, using the following:
wine-1.9.20 (Staging) Sabayon MATE amd64 (with latest updates as of posting).
Version is Steam, and it is confirmed to be present still.
Before reopening, I would like to ask you to confirm that installing native secur32.dll works around the crashes.
How would I go about doing this? I've read that using winetricks was not really accepted in regards to these things. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 --- Comment #32 from Bruno Jesus <00cpxxx(a)gmail.com> --- (In reply to Steffen Rytter Postas from comment #31)
Version is Steam, and it is confirmed to be present still.
Before reopening, I would like to ask you to confirm that installing native secur32.dll works around the crashes.
How would I go about doing this? I've read that using winetricks was not really accepted in regards to these things.
To prove that a problem exist it is fine to use winetricks, which is what comment 30 suggests you to. What is not correct is to pretend a bug is fixed just because you installed something using winetricks. If installing secur32 fixes the issue from Far Cry than you should be experiencing this same bug, if not than you have some other problem. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #33 from Austin English <austinenglish(a)gmail.com> --- Closing. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=23045 Adrien Fernandes <adrien_fernandes2(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |adrien_fernandes2(a)hotmail.c | |om --- Comment #34 from Adrien Fernandes <adrien_fernandes2(a)hotmail.com> --- Created attachment 61806 --> https://bugs.winehq.org/attachment.cgi?id=61806 Terminal output on FreeBSD GTX 765m ===> nvidia-driver-390.48 12G RAM Wine 3.12 FreeBSD 12.0-CURRENT amd64 This problem appears on a lot of games as soon as they are too graphically heavy. I remember having the game working correctly fine on GNU/Linux but not on FreeBSD. What is that meaning ? : 003f:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #207: 003f:fixme:d3d_shader:print_glsl_info_log Vertex info 003f:fixme:d3d_shader:print_glsl_info_log ----------- 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].w" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4].zw" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized 003f:fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized I've seen those messages for million times now over the years. :/ -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
participants (1)
-
wine-bugs@winehq.org