[Bug 7970] New: D3DERR_INVALIDCALL when building is deshrouded in C&C 3, probably vertex shaders
http://bugs.winehq.org/show_bug.cgi?id=7970 Summary: D3DERR_INVALIDCALL when building is deshrouded in C&C 3, probably vertex shaders Product: Wine Version: CVS Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: bas.westerbaan(a)gmail.com On two points in the campaign of Command and Conquer 3 [ http://appdb.winehq.org/appview.php?iVersionId=7440 ] when a certain piece of the map is deshrouded[1] the game crashes with a D3DERR_INVALIDCALL. Other's have confirmed this error. [ see the winhq page comments ] The game was played on the lowest possible graphics detail. -- [1] Nod campaign first mission after capturing the command centre a new piece of the map is deshrouded. GDI campaign's croatia mission when deshrouding the bottom left base a civilian building seems to cause the crash. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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