[Bug 7644] Objects apear bright in Half life 2 except when being acted upon .
http://bugs.winehq.org/show_bug.cgi?id=7644 --- Comment #17 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-16 15:29:07 --- The fading away is intended in dxlevel 60. It happens in dxlevel 70 too, but at a much larger distance. The broken flashlight is a known hl2 bug on windows too, in dxlevel 60. r_dynamic 1 fixes some of it. The overbright objects are a GL limitation, and we need the GL_NV_register_combiners extension to overcome it, or GL_ARB_fragment_program. Does your card support any of them? Regarding the two hl2 bugs, the question is why the game doesn't start in dxlevel 70 instead of 60. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
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