[Bug 27078] New: Need for Speed World needs native d3dx9_43 and d3dcompiler_43 (purist)
http://bugs.winehq.org/show_bug.cgi?id=27078 Summary: Need for Speed World needs native d3dx9_43 and d3dcompiler_43 (purist) Product: Wine Version: 1.3.19 Platform: x86 OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3dx9 AssignedTo: wine-bugs(a)winehq.org ReportedBy: dank(a)kegel.com CC: wine-bugs(a)winehq.org The game runs fine as installed (at 1024x768 or lower), but setting d3dx9_43.dll or d3dcompiler_43.dll to builtin results in crashes or black screens. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27078 Alexey Loukianov <mooroon2(a)mail.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mooroon2(a)mail.ru --- Comment #1 from Alexey Loukianov <mooroon2(a)mail.ru> 2011-10-30 07:22:03 CDT --- Steam version of LIMBO game also require both native d3dx9_43.dll and native d3dcompiler_43.dll. Trying to use native d3dx9_43.dll + builtin d3dcompiler_43.dll makes game fail at start complaining about "Vertex shader error" (same error as when trying to run the game without native dlls overrides). Having only native d3dcompiler_43.dll and builtin d3dx9_43.dll results in game crash at startup. Installing both native d3dx9_43.dll and d3dcompiler_43.dll fixes the problem and allows the game to work flawlessly. I don't see a point in reporting a separate bug about DirectX *_43.dll for LIMBO as it is a general deficiency in Wines' DirectX9 implementation that affects a broad range of apps (two are known so far: NFS:World and LIMBO). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27078 --- Comment #2 from Alexey Loukianov <mooroon2(a)mail.ru> 2012-05-28 00:18:53 CDT --- Looks like in Wine 1.5.5 built-in implementation of d3dx9_XX had been fixed to a state when Limbo could start up and produce a properly rendered picture when using built-in d3dx9_43.dll and native d3dcompiler_43.dll combo. Having both dlls set to use built-in libs no longer results in "Vertex shader error" message, instead the game starts up and seems to be working correctly but does not render anything (I can hear in-game sounds and navigating in-game menu blindly also seems to work). Logs shows a lot of fixmes, mostly related to stubbed procs in d3dcompiler_43.dll. Just the same behavior happens with native d3dx9_43.dll (or native d3dx9_36.dll) and built-in d3dcompiller_43.dll. Having both dlls set to native works OK just as it had always been. Dan, maybe it's time to re-test NFS:World to check if something had improved recently? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27078 Qian Hong <fracting(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fracting(a)gmail.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27078 --- Comment #3 from Dan Kegel <dank(a)kegel.com> 2013-07-30 16:06:20 CDT --- This was blocked on bug 27048 last time I looked. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27078 --- Comment #4 from Austin English <austinenglish(a)gmail.com> --- (In reply to Dan Kegel from comment #3)
This was blocked on bug 27048 last time I looked.
Presumably still blocked. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27078 Rosanne DiMesio <dimesio(a)earthlink.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Need for Speed World needs |Limbo needs native d3dx9_43 |native d3dx9_43 and |and d3dcompiler_43 (purist) |d3dcompiler_43 (purist) | --- Comment #5 from Rosanne DiMesio <dimesio(a)earthlink.net> --- Need for Speed: World shut down on July 14, 2015, so that game is no longer testable. Revising summary to mention the other game affected. If I read comment 2 correctly, there was some improvement for Limbo the last time it was tested, but it still wasn't fully fixed. That was 3 years ago; what is the current state? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27078 super_man(a)post.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx(a)gmail.com, | |super_man(a)post.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27078 winetest(a)luukku.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest(a)luukku.com --- Comment #6 from winetest(a)luukku.com --- (In reply to Rosanne DiMesio from comment #5)
Need for Speed: World shut down on July 14, 2015, so that game is no longer testable. Revising summary to mention the other game affected.
If I read comment 2 correctly, there was some improvement for Limbo the last time it was tested, but it still wasn't fully fixed. That was 3 years ago; what is the current state?
Since the free downlaod is dead and no response for 3 years. I would close this bug. There are other compiler bugs open that most likely expose the same issues. Also this bug has no log to start working with. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27078 Robert Walker <bob.mt.wya(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |bob.mt.wya(a)gmail.com --- Comment #7 from Robert Walker <bob.mt.wya(a)gmail.com> --- (In reply to winetest from comment #6)
Since the free download is dead and no response for 3 years. I would close this bug. There are other compiler bugs open that most likely expose the same issues.
Also this bug has no log to start working with.
I tested the game with vanilla Wine 1.9.18 on a clean 32-bit Wineprefix on Gentoo (64-bit). Test hardware/driver: Nvidia Geforce 970M and proprietary driver version 370.23. Only Steam & Limbo installed. I removed the bundled (Limbo) DirectX installer. I can't reproduce this bug any more. Seems to run flawlessly for me! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27078 --- Comment #8 from winetest(a)luukku.com --- Can be closed? Not much feedback and the last comment says it works... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27078 --- Comment #9 from Robert Walker <bob.mt.wya(a)gmail.com> --- (In reply to winetest from comment #8)
Can be closed? Not much feedback and the last comment says it works...
I spoke to soon! Sorry forgot to update. The issue appears to depend on what section of the game is being reloaded (Steam Cloud save). I had no issues the first play through - then after that the crash reproduceably occurred right at startup. I needed: winetricks d3dcompiler_43 d3dx9_43 to workaround the issue still. That was with vanilla Wine 1.9.18 (as per comment 7). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27078 Thomas Kowaliczek <linuxdonald(a)posteo.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |linuxdonald(a)posteo.de -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=27078 Jan Havran <havran.jan(a)email.cz> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |havran.jan(a)email.cz -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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