[Bug 23512] New: DDO - Silent crash at login
http://bugs.winehq.org/show_bug.cgi?id=23512 Summary: DDO - Silent crash at login Product: Wine Version: 1.2-rc6 Platform: x86 OS/Version: Mac OS X 10.6 Status: UNCONFIRMED Severity: normal Priority: P2 Component: openal32 AssignedTo: wine-bugs(a)winehq.org ReportedBy: p_monkey99(a)hotmail.com CC: wine-bugs(a)winehq.org Under recent versions of Wine, after logging in successfully (using PyLOTRO), DDO will display the loading screen, and then crash silently before the character select screen appears. Reproducibility: Always Steps to reproduce: 1) Open PyLOTRO. 2) Log into game. Expected behavior: Loading screen appears, blue bar fills up, character select screen appears. Actual behavior: Loading screen appears, blue bar fills up, game shuts down, displays the PyLOTRO output window, which displays ***FINISHED***. After some digging, it appears that this crash may be audio-related. The bug first appears in Wine 1.1.30, and the one Mac-related fix listed in the changelog for that version refers to OpenAL. Also, in previous versions of Wine, after quitting the game the message "opena32.dll - cannot find exact match; picking first". This message does not show up in later versions. Haven't yet found a backtrace with any telling details, but this message does show up in my debug log, starting with version 1.1.30: err:gsm:GSM_DriverProc libgsm support not compiled in! I haven't tested every version in between, but the crash does occur in 1.1.43, .44, and all of the 1.2RC's. Tested on a MacBook Pro, Core 2 Duo 2.33, Radeon Mobility x1600, OS X 10.6.4. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23512 Dmitry Timoshkov <dmitry(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression CC|wine-bugs(a)winehq.org | Component|openal32 |-unknown --- Comment #1 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2010-07-05 00:30:25 --- Please perform the regression test: http://wiki.winehq.org/RegressionTesting -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23512 --- Comment #2 from spoonie <sexy_b14(a)hotmail.com> 2010-07-11 01:23:33 --- Created an attachment (id=29514) --> (http://bugs.winehq.org/attachment.cgi?id=29514) MW4M-Metek-wine1.2rc7-terminal-output -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23512 spoonie <sexy_b14(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sexy_b14(a)hotmail.com --- Comment #3 from spoonie <sexy_b14(a)hotmail.com> 2010-07-11 01:25:19 --- err:gsm:GSM_DriverProc libgsm support not compiled in Just after you load a level in MechWarrior 4 Mercenaries MekTek release which causes it to crash out running wine1.2rc-7 on X86 Archlinux please see attachment. thanks guys -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23512 --- Comment #4 from Steve Przybylski <p_monkey99(a)hotmail.com> 2010-07-11 11:47:33 --- Have hit a stumbling block on the regression test. After a few bisects, I hit a place where "There are only skip-ed commits left to test.", and all of the times I had to skip, the compile breaks in the same way at riched20. Most of the skipped commits are in wined3d and gdiplus - I'll focus my testing there and see if I can find something. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23512 --- Comment #5 from Austin English <austinenglish(a)gmail.com> 2010-07-11 14:22:03 --- (In reply to comment #4)
Have hit a stumbling block on the regression test. After a few bisects, I hit a place where "There are only skip-ed commits left to test.", and all of the times I had to skip, the compile breaks in the same way at riched20. Most of the skipped commits are in wined3d and gdiplus - I'll focus my testing there and see if I can find something.
You can use make -k to ignore the richedit faiilure -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23512 --- Comment #6 from Steve Przybylski <p_monkey99(a)hotmail.com> 2010-09-16 13:19:50 CDT --- Created an attachment (id=30807) --> (http://bugs.winehq.org/attachment.cgi?id=30807) Backtrace - from wine-1.3.2 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23512 --- Comment #7 from Steve Przybylski <p_monkey99(a)hotmail.com> 2010-09-16 13:22:11 CDT --- No luck on the regression test - using "make -k" allows the build to continue, but returns "Target not remade because of errors". If there are any other suggestions I'm happy to try them, but I'm at the limit of my knowledge on how to proceed. However, testing for the bug in 1.3.2 today threw up a backtrace after the crash, which hasn't happened before. I've attached it above. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23512 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- OS/Version|Mac OS X 10.6 |Mac OS X -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23512 Frédéric Delanoy <frederic.delanoy(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |frederic.delanoy(a)gmail.com --- Comment #8 from Frédéric Delanoy <frederic.delanoy(a)gmail.com> 2012-01-31 18:05:04 CST --- Can you please retest in 1.4-rc1? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23512 --- Comment #9 from Steve Przybylski <p_monkey99(a)hotmail.com> 2012-02-01 11:48:57 CST --- Working with caveats. Game now launches correctly and is playable. 2 issues: 1) No music or voiceover - only SFX. 2) On exit, game hangs at a black screen and must be quit manually. (Does not need to be force quit; Command-Q works.) Both of these issues go away when using native openal32. Still, awesome that it's working! Let me know if there's any more I can do to help going forward. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23512 Frédéric Delanoy <frederic.delanoy(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED --- Comment #10 from Frédéric Delanoy <frederic.delanoy(a)gmail.com> 2012-02-01 12:39:02 CST --- (In reply to comment #9)
Working with caveats. Game now launches correctly and is playable. 2 issues:
1) No music or voiceover - only SFX.
2) On exit, game hangs at a black screen and must be quit manually. (Does not need to be force quit; Command-Q works.)
Both of these issues go away when using native openal32. Still, awesome that it's working! Let me know if there's any more I can do to help going forward.
Since the crash doesn't occur anymore, this bug will be closed. Feel free to open new bugs for the new problems you describe (if they aren't reported already). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23512 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #11 from Alexandre Julliard <julliard(a)winehq.org> 2012-02-02 13:37:33 CST --- Closing bugs fixed in 1.4-rc2. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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