[Bug 7970] D3DERR_INVALIDCALL when building is deshrouded in C&C 3, probably vertex shaders
8 Apr
2007
8 Apr
'07
3:57 a.m.
http://bugs.winehq.org/show_bug.cgi?id=7970 ------- Additional Comments From hverbeet(a)gmail.com 2007-07-04 22:57 ------- That wouldn't check if the RECT is within the surface's dimensions, but should do for testing if it's empty, yeah. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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