[Bug 4278] Splinter Cell: Pandora Tomorrow fails with need 32bit color
1 May
2006
1 May
'06
11:41 a.m.
http://bugs.winehq.org/show_bug.cgi?id=4278 ------- Additional Comments From super-greg(a)gmx.de 2006-01-05 06:41 ------- update: the d3d invalid call error went away. The problem with 32bit color resolution is still there. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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