[Bug 5526] RedAlert 2 runs very slowly after upgrade from 0.9.15 to 0.9.16
http://bugs.winehq.org/show_bug.cgi?id=5526 --- Comment #52 from David Eccles (gringer) <winehq(a)gringer.org> 2011-02-09 19:52:43 CST ---
Actually the bug has not been committed to upstream because the synchronisation of the extra thread is broken.
Okay, sorry for getting that wrong.
A better way to get this game working OK is using the opengl ddraw renderer. At least if your driver works OK and fast enough with that(it should work with the nvidia binary driver)
Is it possible that the software fallback for opengl rendering is causing the slowdown (e.g. on low-spec intel cards like i945)? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
participants (1)
-
wine-bugs@winehq.org