[Bug 8357] EverQuest models not shown
http://bugs.winehq.org/show_bug.cgi?id=8357 --- Comment #32 from Charity <AngeliqeR(a)gmail.com> 2008-08-27 10:00:46 --- (In reply to comment #30)
(In reply to comment #29)
yeah I have been using the dll fix for a while, and yes i was successfully using the dll under wine version 1.0, i compiled 1.1.1 in an attempted to fix models. i have not tried modifiying the wine source yet, frankly im a little chicken. but going to give it a shot.
ok just an update i tried the source fix, didn't work, i tried the dll fix from comment #14, didn't work. tried turning off newer models and going with old ones, didn't work. one thing i did notice is that drakkin models work, no idea why. Maybe the drakkin working can lead to something.
Don't use the DLL fix from comment #14 It is incorrect. patch the file d3dx9_30.dll at offsets: 4c6f9, where there is a '83' replace it for '6a' 4c6fa, where there is a 'fe' replace it for '04' 4c6fb, where there is a '02' replace it for '5e' save it and it's done. As a reference the offset list from 4c6f0 before the change should read: 00 00 00 f6 45 f8 50 74 0f 83 fe 02 73 56 b8 57 And the offset list from 4c6f0 after the change should read: 00 00 00 f6 45 f8 50 74 0f 6a 04 5e 73 56 b8 57 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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