[Bug 52816] New: Quantum Break has broken rendering with OpenGL renderer
https://bugs.winehq.org/show_bug.cgi?id=52816 Bug ID: 52816 Summary: Quantum Break has broken rendering with OpenGL renderer Product: Wine Version: 7.6 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: andrey.goosev(a)gmail.com Distribution: --- Created attachment 72194 --> https://bugs.winehq.org/attachment.cgi?id=72194 example wine-7.6-152-g07f22e20d73 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52816 --- Comment #1 from Andrey Gusev <andrey.goosev(a)gmail.com> --- Created attachment 72195 --> https://bugs.winehq.org/attachment.cgi?id=72195 log -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52816 --- Comment #2 from Henri Verbeet <hverbeet(a)gmail.com> --- These might warrant some further investigation: 04a0:err:d3d:wined3d_debug_callback 000000003B110920: "GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle)". -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52816 Zeb Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12(a)gmail.com --- Comment #3 from Zeb Figura <z.figura12(a)gmail.com> --- (In reply to Henri Verbeet from comment #2)
These might warrant some further investigation:
04a0:err:d3d:wined3d_debug_callback 000000003B110920: "GL_INVALID_VALUE in glCopyImageSubData(unaligned src rectangle)".
This happens due to an attempt to blit from a 4x4 (STAGING) BC1_UNORM texture to the 2x2 (and 1x1) miplevel of a (DEFAULT) BC1_UNORM texture. This results in us passing a 2x2 rect to glCopyImageSubData(). Unfortunately, Mesa also complains if "fix" the rect to 4x4. The spec is not exactly clear about which is valid, if either. On the other hand, this is the 8th (and 9th) miplevel of the texture, so not particularly likely to be breaking rendering. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52816 Andrey Gusev <andrey.goosev(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Quantum Break has broken |Multiple games have broken |rendering with OpenGL |rendering with OpenGL |renderer |renderer (Quantum Break, | |Generation Zero) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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