[Bug 48666] New: Left 4 Dead 2: freezes during loading when shader detail set to higher than medium
https://bugs.winehq.org/show_bug.cgi?id=48666 Bug ID: 48666 Summary: Left 4 Dead 2: freezes during loading when shader detail set to higher than medium Product: Wine Version: 5.2 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: jhopper(a)safe-mail.net Distribution: --- Created attachment 66522 --> https://bugs.winehq.org/attachment.cgi?id=66522 wine console output only freezes when vulkan renderer used (DXVK) GL working fine, there used to be a problem with this when GL was used in previous versions of wine but I couldn't find that specific bug in the list -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48666 Manoa <jhopper(a)safe-mail.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jhopper(a)safe-mail.net -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48666 --- Comment #1 from Manoa <jhopper(a)safe-mail.net> --- this looks like a address space problem, so I set the shaders back to "very high" but paged pool memory available to "low" and it worked :) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48666 --- Comment #2 from Manoa <jhopper(a)safe-mail.net> --- something between GL and VK is diffrent in that GL runs with more address space than VK -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48666 Manoa <jhopper(a)safe-mail.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Left 4 Dead 2: freezes |Left 4 Dead 2: Vulkan: |during loading when shader |freezes during loading due |detail set to higher than |to address space exhaustion |medium | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48666 --- Comment #3 from Manoa <jhopper(a)safe-mail.net> --- ok this was wrong, it looks like one of the DLL's didn't loaded that what causes the diffrence :x but there is significant performance diffrence between VK and GL, GL is most of the time faster by almost 2x -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48666 Manoa <jhopper(a)safe-mail.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Left 4 Dead 2: Vulkan: |Left 4 Dead 2: Vulkan: |freezes during loading due |significantly lower |to address space exhaustion |performance than GL -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48666 Neko-san <nekoNexus(a)protonmail.ch> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |nekoNexus(a)protonmail.ch -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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