[Bug 56176] New: Persona 4 Golden needs d3dx11_43.dll.D3DX11CreateThreadPump
https://bugs.winehq.org/show_bug.cgi?id=56176 Bug ID: 56176 Summary: Persona 4 Golden needs d3dx11_43.dll.D3DX11CreateThreadPump Product: Wine Version: 9.0-rc5 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs(a)winehq.org Reporter: hibbsncc1701(a)gmail.com Distribution: --- Starting Persona 4 Golden on a fresh wine prefix in wine 9.0-rc5 crashes with the following message: wine: Call from 7B692617 to unimplemented function d3dx11_43.dll.D3DX11CreateThreadPump, aborting -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56176 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Persona 4 Golden needs |Persona 4 Golden needs |d3dx11_43.dll.D3DX11CreateT |unimplemented function |hreadPump |d3dx11_43.dll.D3DX11CreateT | |hreadPump -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56176 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|d3d |d3d-util Summary|Persona 4 Golden needs |Persona 4 Golden crashes on |unimplemented function |unimplemented function |d3dx11_43.dll.D3DX11CreateT |d3dx11_43.dll.D3DX11CreateT |hreadPump |hreadPump -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56176 --- Comment #1 from Patrick Hibbs <hibbsncc1701(a)gmail.com> --- Created attachment 76591 --> https://bugs.winehq.org/attachment.cgi?id=76591 Stub patch As it turns out, simply stubbing D3DX11CreateThreadPump to return E_NOTIMPL is enough to get the game to the intro video playback. Then it fails with GStreamer being unable to decode WMV2. That's worked around with winetricks ffdshow, and we get in-game. Only to then run head first into D3DX11CreateTextureFromMemory() aka. Bug# 56659. Patch attached. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56176 --- Comment #2 from Patrick Hibbs <hibbsncc1701(a)gmail.com> --- Still present in wine-9.14. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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