[Bug 55251] New: need ntdll.dll.RtlWalkFrameChain for Revelation mobile
https://bugs.winehq.org/show_bug.cgi?id=55251 Bug ID: 55251 Summary: need ntdll.dll.RtlWalkFrameChain for Revelation mobile Product: Wine Version: 8.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: critical Priority: P2 Component: ntdll Assignee: wine-bugs(a)winehq.org Reporter: quyenvanboqmak(a)gmail.com Distribution: --- Created attachment 74857 --> https://bugs.winehq.org/attachment.cgi?id=74857 Revelation mobile need ntdll.dll.RtlWalkFrameChain Revelation works fine with wine-ge-proton OpenGL, but when DXVK is enabled, there is a fatal error like above! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55251 --- Comment #1 from vance.ng.vn <quyenvanboqmak(a)gmail.com> --- Created attachment 74858 --> https://bugs.winehq.org/attachment.cgi?id=74858 unimplemented function ntdll.dll.RtlWalkFrameChain -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55251 --- Comment #2 from Austin English <austinenglish(a)gmail.com> --- https://revelation.vnggames.com/en/battle-royale Is this the application? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55251 --- Comment #3 from vance.ng.vn <quyenvanboqmak(a)gmail.com> --- This is a cross platform game, even RtlWalkFrameChain error is still there, this game has about 5% run successfully without error! I dont know why... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55251 Ken Sharp <imwellcushtymelike(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Severity|critical |normal -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55251 --- Comment #4 from vance.ng.vn <quyenvanboqmak(a)gmail.com> --- Yeah, you can download there: https://revelation.vnggames.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55251 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- URL| |https://revelation.vnggames | |.com Keywords| |download -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55251 --- Comment #5 from vance.ng.vn <quyenvanboqmak(a)gmail.com> --- After i added this fake function ULONG WINAPI RtlWalkFrameChain(PVOID ptr, ULONG count, ULONG flags) { return count; } This game is working fine now! but the performance is not good, just like 70% windows ~~ Or maybe my Desktop Environment is bad (mx-linux, KDE) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55251 vance.ng.vn <quyenvanboqmak(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED --- Comment #6 from vance.ng.vn <quyenvanboqmak(a)gmail.com> --- CLOSED -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55251 vance.ng.vn <quyenvanboqmak(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #7 from vance.ng.vn <quyenvanboqmak(a)gmail.com> --- Closed -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55251 vance.ng.vn <quyenvanboqmak(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|CLOSED |RESOLVED --- Comment #8 from vance.ng.vn <quyenvanboqmak(a)gmail.com> --- Resolved -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55251 Zeb Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12(a)gmail.com Resolution|FIXED |--- Status|RESOLVED |UNCONFIRMED --- Comment #9 from Zeb Figura <z.figura12(a)gmail.com> --- Nothing was fixed in Wine. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55251 --- Comment #10 from vance.ng.vn <quyenvanboqmak(a)gmail.com> --- RtlWalkFrameChance is a private function, "reuturn count" just makes my game work, but I'm not sure it will be correct! Through some soucecode, I thought it was RtlCaptureStackBackTrace function but when I "return RtlCaptureStackBackTrace(0, count, *ptr, NULL)" the game crashes again O.o I don't think there will be a patch for this function in the future!!! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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