[Bug 28982] New: Application crashes on DSound playback
http://bugs.winehq.org/show_bug.cgi?id=28982 Bug #: 28982 Summary: Application crashes on DSound playback Product: Wine Version: 1.3.31 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound AssignedTo: wine-bugs(a)winehq.org ReportedBy: mailRoxas(a)gmail.com Classification: Unclassified Created attachment 37279 --> http://bugs.winehq.org/attachment.cgi?id=37279 WINEDEBUG log Zero no Kiseki crashes when it tries to play 44100Hz Stereo WAVE music. It does not crash when it's playing 22050Hz Mono WAVE sound effect. The crash comes from DSound wrapper .dll called sound3d.dll that basically seems to just load and play sound/music accordingly. Attached is a WINEDEBUG=+tid,+mmdevapi,+winmm,+midi,+dsound,+dmusic,+mci,+oss,+alsa,+coreaudio output of the application. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum(a)codeweavers.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 Dmitry Timoshkov <dmitry(a)baikal.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|directx-dsound |-unknown Summary|Application crashes on |Application Zero no Kiseki |DSound playback |crashes when it tries to | |play 44100Hz Stereo WAVE | |music -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #1 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-11-05 07:13:02 CDT --- Created attachment 37317 --> http://bugs.winehq.org/attachment.cgi?id=37317 WINDEBUG=+seh,+tid output -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #2 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-11-05 10:41:58 CDT --- Taking out the return on line 872 in mmio.c return send_message(wm->ioProc, &wm->info, MMIOM_SEEK, lOffset, iOrigin, FALSE); (Probably because the return value of send_message is not compatible with mmio_seek return) Makes the sound effects work and they are no more distorted. Application does not crash anymore either. However, music still does not play. But it's already much better. I'll keep investigating. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #3 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-11-05 11:21:16 CDT --- When swapping sound effect 22050Hz mono file with 44100HZ Stereo WAVE file, the music works like expected when sound effect is playing. So, the the game must have secondary code path for playing music, or it might be muted for some reason. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #4 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-11-06 07:23:19 CST --- Ok, it seems like the music is playing with the "fix" above, but it just ends the loop too quickly and hence starting the music again. Since some BGMs have silent start it feels like they are not playing at all, but for example town music which starts instantly loops the first seconds. I'll check what values need to be truly returned. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #5 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-11-06 11:32:00 CST --- Created attachment 37341 --> http://bugs.winehq.org/attachment.cgi?id=37341 Add extra handling for unbuffered MMIO handles Ok, here is a patch that solves all the problems. It fixes crashing, stuttering sound effect, and background music. Normally the background music just stuttered when it finished, so I guess mmioRead returns the END of file and seeks to beginning of the file on unbuffered mmio. Maybe it's just bad coding on the application's part, but yeah this works and I dint notice any bugs. It might break other applications thought? Needs more testing. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #6 from Andrew Eikum <aeikum(a)codeweavers.com> 2011-11-07 09:56:19 CST --- (In reply to comment #5)
Created attachment 37341 [details] Add extra handling for unbuffered MMIO handles
Ok, here is a patch that solves all the problems. It fixes crashing, stuttering sound effect, and background music.
Maybe it's just bad coding on the application's part, but yeah this works and I dint notice any bugs. It might break other applications thought? Needs more testing.
The patch looks plausible, and passes all of the existing MMIO tests for me. Could you try writing some tests in <dlls/winmm/tests/mmio.c> for the behavior changes that you're adding? I also noticed that there are some #ifdef-ed out blocks in that file with "remove once passes under Wine" comments; would you expect your patch to fix any of these? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #7 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-11-07 11:56:38 CST --- I'll get back home next week. I'll check the tests if it fixes any of the #ifdeffed parts and write new ones if needed then. I din't notice any breakage on other applications I used. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #8 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-11-12 14:06:26 CST --- With the patch, the ifdeffed: ok(mmio.lBufOffset == 0, "expected 0, got %d\n", mmio.lBufOffset); ok(mmio.lDiskOffset == 0, "expected 0, got %d\n", mmio.lDiskOffset); Seems to pass correctly, however it does not affect the SEEK_CUR tests. There should be new test case written for direct mmioread for unbuffered file, however there are currently no mmioread tests there. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 Jari Vetoniemi <mailRoxas(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #37341|0 |1 is obsolete| | --- Comment #9 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-11-26 06:06:13 CST --- Created attachment 37636 --> http://bugs.winehq.org/attachment.cgi?id=37636 Add extra handling for unbuffered MMIO handles Clean the patch a bit, and add more information about the issue. Also sent to a mailing list, however don't know if I did the procedure correctly. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #10 from Andrew Eikum <aeikum(a)codeweavers.com> 2011-11-28 07:45:24 CST --- Hi Jari, Yes, you sent the patch correctly. However, it was rejected by Alexandre as "Needs tests" on <http://source.winehq.org/patches/> (it has since fallen off of that list). I'm not familiar with the MMIO procedures in winmm, so I'm afraid I can't be much help writing tests right now. Is this something you're able to work on? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #11 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-11-28 08:49:39 CST --- Ah, that list is really handy :) I'm not sure what kind of tests I should write to it, but I see what I can do. Something that triggers the bad behavior with unpatched wine in /tests would do I guess? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #12 from Andrew Eikum <aeikum(a)codeweavers.com> 2011-11-28 08:54:10 CST --- Yep, that's exactly right. Something that fails before your patch and succeeds afterwards. Obviously your tests must also pass on Windows. You can use the testbot at <https://testbot.winehq.org/> to test your patch on several versions of Windows running in VMs. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #13 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-11-28 09:02:37 CST --- That sounds good. I'll try to write them this weekend, maybe earlier and try again. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #14 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-11-30 07:26:35 CST --- Created attachment 37706 --> http://bugs.winehq.org/attachment.cgi?id=37706 Add tests for mmioRead Well, I did some tests bit earlier than expected. I'll add it here as attachment, so you can check if it looks good. Since the bug only appears on direct read to file (unbuffered handle, or whatever you want to call it) I added wname variable there which can be pointed to .wav file in example. Tested without patch and it fails, with patch it succeeds. MMIO's handled in memory succeed with and without. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #15 from Andrew Eikum <aeikum(a)codeweavers.com> 2011-11-30 10:49:13 CST --- (In reply to comment #14)
Created attachment 37706 [details] Add tests for mmioRead
Well, I did some tests bit earlier than expected. I'll add it here as attachment, so you can check if it looks good.
Since the bug only appears on direct read to file (unbuffered handle, or whatever you want to call it) I added wname variable there which can be pointed to .wav file in example.
Tested without patch and it fails, with patch it succeeds. MMIO's handled in memory succeed with and without.
This needs some more work, I think. I have a WAV file which returns 4 from the last mmioRead(..., 8) on Windows 7. That also makes sense to me, that mmioRead() would return the most it could read before EOF. Can you describe exactly what the program is doing that leads to the crash? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #16 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-11-30 11:02:07 CST --- It makes sense for it to read the most it could read before EOF yes, but this for some reason causes the application to loop the last bit of the background music again before starting it over. That mmioRead part is only for the music loop issue, the actual crash fix was in mmioSeek which dint set the offset variable before returning. Which then again makes me thing that the test I did dint not crash on seeking with unpatched wine, so there must be something else the application is doing as well. Guess I need to dig in more and try do it more prober way. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #17 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-12-01 13:55:42 CST --- Ok, I made better patch that returns the same results as with your Windows, and came to conclusion that the music looping issue at end might be issue on somewhere else, I'll try to find more about that as well. I'll post the proper fixes when I can reproduce a test that causes wine to crash on mmioSeek :) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #18 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-12-01 15:59:52 CST --- Actually, it seems like the crash has been fixed in wine already it seems. Better way than mine at least. The reason for it seemed to be access to uninitialized variable. There is still the BGM looping issue however, but the solution for it isn't in mmioRead. That seems to be just a hack, I'm still looking the real cause for this. It might not be in winmm at all for example (maybe alsadrv?). Anyways, this bug can be marked as fixed now. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #19 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-12-01 16:49:42 CST --- Bleh, nevermind the earlier comment. Tested the application with system's wine. So yeah, keep the bug open :) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 Jari Vetoniemi <mailRoxas(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #37636|0 |1 is obsolete| | --- Comment #20 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2011-12-06 14:04:01 CST --- Created attachment 37834 --> http://bugs.winehq.org/attachment.cgi?id=37834 New patch Ok, this patch should be bit better. But anyways, I'm going to clear up things here a bit. First of all, I have no idea why setting lBufOffset on MMIOM_SEEK causes the program not crash. I've reversed the DLL that handles the BGM music in game, but did not found anything useful, and wine output isn't particular helpful either. Second, to make the BGM loop, the file must be seek back when file read function returns EOF. There is still that "looping" issue, but I'm pretty sure it's issue somewhere else, maybe not even in wine. The earlier test I wrote, should at least success with this on both windows and linux, but yeah. More work is still needed, like finding what is the real reason for the crash and how to write test for that. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #21 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2012-03-11 06:47:26 CDT --- With latest wine git, game does not crash any more. However audio still doesn't "play", and some sounds are distorted. About the audio not playing, I think it's actually playing, but repeating after ridiculous short time of playing, since the game slows down a lot (and on some areas short clips of the BGM can be heard.). The patch in this bug still fixes all the audio issues. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 Jörg Höhle <hoehle(a)users.sourceforge.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |winmm&mci -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 Jerome Leclanche <adys.wh(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |adys.wh(a)gmail.com --- Comment #22 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-04-19 22:24:36 CDT --- Updates on this bug and patch? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #23 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2012-04-20 13:14:53 CDT --- It's again broken on latest git again, doesn't even start. Patch still works. Haven't had time investigating where the real issue is and provide a prober patch since I'm busy with life ATM. However the current workaround works pretty nicely for the game if you just want to play it. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 Michael Mc Donnell <michael(a)mcdonnell.dk> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |michael(a)mcdonnell.dk -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 Jörg Höhle <hoehle(a)users.sourceforge.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |hoehle(a)users.sourceforge.ne | |t -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #24 from Andrew Eikum <aeikum(a)codeweavers.com> 2012-11-14 09:01:57 CST --- Akihiro Sagawa is doing some work on this area of Wine. You might be interested in following his patches and seeing if they fix things here. They should be in the next release of Wine. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #25 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2012-11-14 11:44:21 CST --- Thank you for informing. I'll follow on the issue and report when it's fixed here. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #26 from Jari Vetoniemi <mailRoxas(a)gmail.com> 2012-11-19 17:24:37 CST --- Just popping in and confirming that with vanilla wine compiled from git (wine-1.5.17-189-g78b08cd) This issue still reminds, and game crashes on startup. I'll follow up on Akihiro Sagawa contributions and post here if situation changes. If I can allocate some time, maybe I can help with making proper patch for this issue as well. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #27 from Austin English <austinenglish(a)gmail.com> --- Is this still an issue in current (1.7.35 or newer) wine? If so, please attach terminal output. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #28 from Jari Vetoniemi <mailRoxas(a)gmail.com> --- I'll test today. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=28982 --- Comment #29 from Jari Vetoniemi <mailRoxas(a)gmail.com> --- Game works, and sound/music plays. The background music does not loop properly however, instead keeps repeating the last 2-3 seconds of the end of the song. The log seemed quite quiet. Should I post one with some WINEDEBUG options enabled? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=28982 super_man(a)post.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man(a)post.com --- Comment #30 from super_man(a)post.com --- (In reply to Jari Vetoniemi from comment #29)
Game works, and sound/music plays. The background music does not loop properly however, instead keeps repeating the last 2-3 seconds of the end of the song.
The log seemed quite quiet. Should I post one with some WINEDEBUG options enabled?
So it's not crashing anymore? Then this is fixed other issues should have their own bug report. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=28982 winetest(a)luukku.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mailRoxas(a)gmail.com, | |winetest(a)luukku.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=28982 winetest(a)luukku.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=28982 Bruno Jesus <00cpxxx(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|UNCONFIRMED |RESOLVED --- Comment #31 from Bruno Jesus <00cpxxx(a)gmail.com> --- (In reply to Jari Vetoniemi from comment #29)
Game works, and sound/music plays. The background music does not loop properly however, instead keeps repeating the last 2-3 seconds of the end of the song.
Thanks for testing, resolving as fixed. Please open a new bug report for the remaining problem. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=28982 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #32 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 2.1. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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