[Bug 14034] New: Max Payne 2: mirror reflections not working correctly
http://bugs.winehq.org/show_bug.cgi?id=14034 Summary: Max Payne 2: mirror reflections not working correctly Product: Wine Version: 1.0.0 Platform: PC-x86-64 URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm l OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: liquid.acid(a)gmx.net CC: alexd4(a)inbox.lv Created an attachment (id=14244) --> (http://bugs.winehq.org/attachment.cgi?id=14244) max payne 2: mirror reflection bug (total black) Hi there, another Max Payne 2 problem, again also present in the demo (see URL). When playing the first level of the demo (or the game) you have a lot of mirrors. For me reflections on the mirrors don't work correctly. It wouldn't say they don't work at all, because there is something displayed in the mirror, but it's mostly black. My changing the viewing position and angle you actually can get something non-black on the mirror. See the screenshots for more details. Also see this bug: http://bugs.winehq.org/show_bug.cgi?id=14031 I'm not sure how much these are connected, maybe they've no connection at all. Hardware is nvidia Geforce FX 5900. For a logfile you can see the linked bug from above. I can generate more logging material if necessary :-) Again adding Alexander ;-) Greets, Tobias (...attaching screenshots...) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 Tobias Jakobi <liquid.acid(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jb.faq(a)gmx.de Keywords| |download -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #1 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-21 07:47:19 --- Created an attachment (id=14245) --> (http://bugs.winehq.org/attachment.cgi?id=14245) max payne 2: mirror reflection bug (something visible) notice that now something else than black is visible in the mirror, it could be the reflection but it's kinda static and doesn't change when the player moves. with static I mean that the image which is displayed inside the mirror isn't changed, it just moves around as the viewing position changes -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #2 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-21 07:49:09 --- Created an attachment (id=14246) --> (http://bugs.winehq.org/attachment.cgi?id=14246) max payne 2: mirror reflection bug (two images) after changing the viewing angle even more you can see that there are TWO images displayed inside the mirror, both are overlapping somehow The bottom one also "extends" further to the bottom, I still have to create a screenshot to illustrate this -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #3 from Jan Buecken <jb.faq(a)gmx.de> 2008-06-22 08:09:34 --- Don't have the problem with ati mobility radeon hd 2600 and ati-drivers 8.501 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #4 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-25 09:59:53 --- However Jan has the same performance issues with mirrors like me. Disabling mirrors completly in the options menu gives us both a huge performance boost, especially in front of the warehouse (it's raining and the entire floor is reflecting the environment). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #5 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-25 16:17:46 --- Summary (for my Geforce FX 5900 system): abbrev.: PPE (post processing effects) ORM (offscreen rendering mode) Mirrors=ON, PPE=OFF, ORM=backbuffer: "kinda" works, performance bad Mirrors=ON, PPE=MEDIUM, ORM=backbuffer: "kinda" works, performance bad Mirrors=ON, PPE=HIGH, ORM=backbuffer: As described in the original bugreport -> this doesn't work at all Mirrors=ON, PPE=OFF; ORM=fbo: Works from all angles, performance again bad Mirrors=ON, PPE=MEDIUM, ORM=fbo: Works from all angles, perf bad Mirrors=ON, PPE=HIGH, ORM=fbo: Not working at all, when mirror object is in screen repeated fixme messages appear: fixme:d3d:transform_texture Non-power2 texture being used with generated texture coords What means: "kinda" works: mirror not working correctly from ALL angles When then viewing angle is very steep not all the scene is mirrored, some parts are simply black (attaching a screenshot to demonstrate that). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #6 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-25 16:30:45 --- Created an attachment (id=14362) --> (http://bugs.winehq.org/attachment.cgi?id=14362) mirror effect is partially working (black area) this is Mirrors=ON, PPE=OFF, ORM=backbuffer -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #7 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-25 16:34:39 --- Additional info: fixme:d3d:transform_texture Non-power2 texture being used with generated texture coords This also appears in high-mode when ORM is set to backbuffer, not only if ORM is set to fbo. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #8 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-06-25 16:36:36 --- Forgot: Note that the fixme message only appears when a mirror object comes into view. Message emission stops when mirror is out of the viewport. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #9 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-07-17 15:17:42 --- fixme:d3d:transform_texture Non-power2 texture being used with generated texture coords This message doesn't appear anymore with the "critical" settings and wine-0.9.56, so also a regression (or maybe the fixme message was inserted somewhere between wine-0.9.56 and wine-1.0.0 ?) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #10 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-07-31 12:46:58 --- Update: The mirror issues with ORM=backbuffer (mirror not working from all angles, black bars are visible inside the mirror) is directly tied to bug #14686. As soon as an ingame resolution with a POT component is selected the black bars disappears and the mirrors work/look like they should. Seems like that the scene image displayed in the mirror is suffering from the same cropping issue. Greets, Tobias -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #11 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-10-07 15:46:39 --- Status with wine git master: ORM=fbo, PPE=medium: Mirrors work, performance bad ORM=fbo, PPE=high: Mirrors NOT working (either black image, or not updated correctly) res=800x800, ORM=backbuffer, PPE=medium: Mirrors work but have black bars "inside", performance bad res=800x800, ORM=backbuffer, PPE=high: not working (see fbo, and previous reports) res=1024x768, ORM=backbuffer, PPE=medium: Mirrors work, performance bad res=1024x768, ORM=backbuffer, PPE=high: not working (see fbo, and previous reports) So this issue still is there, nothing really changed. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #12 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-01-24 18:34:52 --- Reconfirming with wine-1.1.13 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #13 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-04-26 09:09:53 --- Reconfirming with wine-1.1.20 Still getting these FIXMEs fixme:d3d:transform_texture Non-power2 texture being used with generated texture coords with ORM=fbo, ingame mirrors enabled and PPE=high. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 James Huk <Huk(a)wine.x.pl> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |Huk(a)wine.x.pl --- Comment #14 from James Huk <Huk(a)wine.x.pl> 2010-06-27 07:36:12 --- For me graphics works perfect - mirrors are OK, other glitches related to pixel shader skins are gone also. Maybe this bug is card/driver related? Tested with wine-1.2-rc5, GeForce 9100M with beta drivers 256.25 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #15 from Tobias Jakobi <liquid.acid(a)gmx.net> 2010-09-05 09:51:31 CDT --- Still having issues with mirrors: The level geometry is displayed fine, but the character is missing - hmm... Tested with wine-1.3.1 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 Wylda <wylda(a)volny.cz> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wylda(a)volny.cz --- Comment #16 from Wylda <wylda(a)volny.cz> 2010-09-06 17:37:33 CDT --- I don't have such problem - mirrors work perfectly here. Tested under: * nVidia GT240 v195.36.31 * wine-1.3.2-39-g7f30ae6 * Max Payne 2 v1.01 and Max Payne 2 Demo * resolution 1920x1200x32 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 GreekRockNRolla <tony67(a)windowslive.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |tony67(a)windowslive.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #17 from GreekRockNRolla <tony67(a)windowslive.com> 2010-12-31 14:32:42 CST --- I don't have such problem either- mirrors work perfectly wine 1.3.10 ,ati catalyst 10.12 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #18 from Tobias Jakobi <liquid.acid(a)gmx.net> 2011-01-01 13:04:58 CST --- Still experiencing this issue: wine-1.3.10 Intel Corporation Arrandale Integrated Graphics Controller mesa git master + libdrm git master + xf86-video-intel master xorg-server-1.9.2.902 Engine config preset is 'High'. I noticed that disabling the usage of 'Pixel Shader Skins' solves the issue. When this option is enabled the mirrors don't work properly (only a 'stripe' portion of Max is rendered in the mirror and some blueish artifacts appear on the Max's 'skin'). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #19 from Tobias Jakobi <liquid.acid(a)gmx.net> 2011-01-09 07:57:10 CST --- I noticed that the 'blueish artifacts on skin' issue also appears in FEAR. There the player model is affected. Anyway, disabling GLSL support in wine also fixes the problem, so I guess it's a problem with the GLSL shader code that wine generates. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #20 from Tobias Jakobi <liquid.acid(a)gmx.net> 2011-01-09 08:21:25 CST --- Created an attachment (id=32783) --> (http://bugs.winehq.org/attachment.cgi?id=32783) FEAR sprite errors I know this bug is about MP2, but this seems to be related: I get these sprite rendering errors in FEAR (muzzle flash and other effects are also affected), which also go away when disabling GLSL. Not so visible in this screenshot is the blueish halo-like effect which happens on the player model. This is more apparent when you see the game in motion. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 joaopa <jeremielapuree(a)yahoo.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree(a)yahoo.fr --- Comment #21 from joaopa <jeremielapuree(a)yahoo.fr> 2011-07-18 04:06:36 CDT --- ATI and Nvidia users report that the bug does not appear. It is only for MESA driver users. So-> driver bug. This bug could be closed as INVALID -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #22 from Henri Verbeet <hverbeet(a)gmail.com> 2011-07-18 05:34:13 CDT --- (In reply to comment #21)
ATI and Nvidia users report that the bug does not appear. It is only for MESA driver users. So-> driver bug. It doesn't work like that.
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http://bugs.winehq.org/show_bug.cgi?id=14034 Vanack Sabbadium <cyclops(a)fastwebnet.it> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |cyclops(a)fastwebnet.it --- Comment #23 from Vanack Sabbadium <cyclops(a)fastwebnet.it> 2012-06-03 04:25:17 CDT --- I cannot reproduce the bug. Mirrors reflect perfectly for me. Wine 1.5.5, NVIDIA 295.53 official drivers, Ubuntu 12.04. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 Bruno Jesus <00cpxxx(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx(a)gmail.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #24 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-06-22 15:48:24 CDT --- The game crashes for me using an intel board, can anyone with nvidia/ati retest in wine 1.6-rc3? Otherwise I'll close this as fixed according to comment 23. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #25 from Vanack Sabbadium <ubuntugamingproject(a)gmail.com> 2013-07-16 16:07:34 CDT --- (In reply to comment #24)
The game crashes for me using an intel board, can anyone with nvidia/ati retest in wine 1.6-rc3? Otherwise I'll close this as fixed according to comment 23.
The game and the mirrors work absolutely perfect. You can close this bug! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #26 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-07-16 20:18:49 CDT --- I can confirm the issue in wine 1.6-rc5 with intel drivers and mesa 9.1.4. The mirror looks like comment 2 attachment. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #27 from Vanack Sabbadium <ubuntugamingproject(a)gmail.com> 2013-07-17 03:16:15 CDT --- (In reply to comment #26)
I can confirm the issue in wine 1.6-rc5 with intel drivers and mesa 9.1.4. The mirror looks like comment 2 attachment.
Oh well, i forgot to mention that i use the latest nvidia proprietary drivers and wine 1.6-rc5. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 Andrey Gusev <andrey.goosev(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |andrey.goosev(a)gmail.com --- Comment #28 from Andrey Gusev <andrey.goosev(a)gmail.com> 2013-09-04 09:01:53 CDT --- Played a demo with max settings, any issues with mirrors are absent. (for me perhaps) Wine 1.7.1 and Nvidia 325.15 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #29 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-09-14 11:37:13 CDT --- Still for me in wine 1.7.2. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 zippy <gohabsgo60(a)yahoo.ca> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |gohabsgo60(a)yahoo.ca -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #30 from zippy <gohabsgo60(a)yahoo.ca> 2013-11-30 08:34:18 CST --- works for me in 1.7.6 tested with nouveau (mesa 9.2.1) and nvidia 319.32 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 Bruno Jesus <00cpxxx(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED --- Comment #31 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-11-30 09:14:51 CST --- (In reply to comment #30)
works for me in 1.7.6
tested with nouveau (mesa 9.2.1) and nvidia 319.32
Yes, works for me too in wine 1.7.7. Resolving fixed as tested by 2 different people. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #32 from Alexandre Julliard <julliard(a)winehq.org> 2013-12-06 13:44:24 CST --- Closing bugs fixed in 1.7.8. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #33 from Alexander Dorofeyev <alexd4(a)inbox.lv> --- AFAIK This bug would normally only be reproducible on hardware that lacks good NPOW texture support. IIRC the graphics driver must either be lacking GL_ARB_texture_non_power_of_two and GL_ARB_texture_rectangle features, or Wine must be hacked to pretend both these features are not present. Because some of the recent reports come from people with new hardware, and the new cards probably all support these extensions, I suspect most simply didn't hit the codepath that doesn't work. Bruno Jesus, what's the output of glxinfo | egrep -oi 'GL_ARB_texture_rectangle|GL_ARB_texture_non_power_of_two' ? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14034 --- Comment #34 from Bruno Jesus <00cpxxx(a)gmail.com> --- Created attachment 47077 --> http://bugs.winehq.org/attachment.cgi?id=47077 full glxinfo output (In reply to comment #33)
Bruno Jesus, what's the output of glxinfo | egrep -oi 'GL_ARB_texture_rectangle|GL_ARB_texture_non_power_of_two' ?
$ glxinfo | egrep -oi 'GL_ARB_texture_rectangle|GL_ARB_texture_non_power_of_two' GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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