[Bug 9659] New: Guild Wars: Rendering of 3D models broken
http://bugs.winehq.org/show_bug.cgi?id=9659 Summary: Guild Wars: Rendering of 3D models broken Product: Wine Version: 0.9.45. Platform: PC URL: http://www.guildwars.com/downloads/gwsetup.zip OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx AssignedTo: wine-bugs(a)winehq.org ReportedBy: nemonbox(a)hotmail.com When updating from 0.9.44 to 0.9.45 all 3D models (characters and items/boxes/vegitation ect.) in Guild Wars become invisible, nothing there at all, everything else renders as it should altho text renders at first, after a few seconds/minutes depening on activity (more = faster) test disappears aswell. Client can be downloaded altho you can't get far in without an account you can see the text problem just opening options menu at start and klicking back and forward between the general, grafic and sound tab without making any changes. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|wine-directx |wine-misc Keywords| |download, regression --- Comment #1 from Austin English <austinenglish(a)gmail.com> 2007-09-15 08:17:27 --- Please run a regression test: -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #2 from Austin English <austinenglish(a)gmail.com> 2007-09-15 14:16:55 --- Whoops, link might help: http://wiki.winehq.org/RegressionTesting -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #3 from Ferrat <nemonbox(a)hotmail.com> 2007-09-16 21:43:00 --- Created an attachment (id=8112) --> (http://bugs.winehq.org/attachment.cgi?id=8112) Guild Wars Regression test Regression test from 0.9.44 to 0.9.45 regression test of wine3d as result of 3D models not appering after update -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 Ferrat <nemonbox(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|wine-misc |wine-directx-d3d -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 Ferrat <nemonbox(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger(a)gmx.at -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #4 from Ferrat <nemonbox(a)hotmail.com> 2007-09-16 22:08:06 --- don't know if this helps but noticed that some textures rendered ontop of others show even when the rest don't, like hats/bandanas ect. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wine-bugs(a)winehq.org AssignedTo|wine-bugs(a)winehq.org |stefandoesinger(a)gmx.at --- Comment #5 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-17 05:05:04 --- Can you attach a d3d log? I am afraid that the game runs into some Z precision problems now. Maybe it uses D16 depth buffers, but Wine only has 24 bit ones due to some winex11.drv limitations. Before my patch, we lost half the Z precision because of the incorrect scaling, so it might have worked by chance. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #6 from Ferrat <nemonbox(a)hotmail.com> 2007-09-17 05:57:51 --- pretty new at this, how do I get a d3dlog output? =) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #7 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-17 06:29:28 --- WINEDEBUG=d3d wine foo.exe 2> /some/output/file Then compress the created file(bz2 -9, or with lrzip) and attach it here. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #8 from Ferrat <nemonbox(a)hotmail.com> 2007-09-17 08:09:35 --- http://files-upload.com/files/508266/d3dlog.tar.bz2 log output for the d3d, hade to upload it to another place since it's 1,6MB and to big to upload here.. if you need anything else just say :) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 volker.groeschel(a)sap.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |volker.groeschel(a)sap.com --- Comment #9 from volker.groeschel(a)sap.com 2007-09-17 09:06:14 --- I guess it is the same problem I'm faced within Metin2 http://www.metin2.us/download.htm (I actually play the German version from http://www.metin2.de/). Metin2 is a free massive multiplayer online role-playing game (MMORPG) comparable with WoW. But did I mention it is free :-) The situation got better and better until 0.9.44. But with 0.9.45 there are - a lot missing textures - very poor performance when I use my charms (blue light effects) I can run WINEDEBUG=d3d this evening when you are interested. My system: Ubuntu 7.04 with Nvidia Gforce 6600 binary driver. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #10 from Ferrat <nemonbox(a)hotmail.com> 2007-10-01 10:54:06 --- Problem persists in 0.9.46 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 Ferrat <nemonbox(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #11 from Ferrat <nemonbox(a)hotmail.com> 2007-10-01 10:55:15 --- *** This bug has been confirmed by popular vote. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #12 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-10-01 13:11:52 --- Does WineD3D write some FIXMEs about EQUAL or NOTEQUAL Z tests? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 Geobert <geobert(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |geobert(a)gmail.com --- Comment #13 from Geobert <geobert(a)gmail.com> 2007-10-20 04:37:26 --- about the bug for metin2, it is still present in 0.9.47 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #14 from Ferrat <nemonbox(a)hotmail.com> 2007-10-20 05:05:09 --- I get no FIXME's from what I can see but it has come to my attention that not everyone experiences this according to people on the ubuntu forums but some do, might be an ATi/nVIDIA thing (Myself running on ATi) but havn't gotten reply's to confirm that it only applys to ATi -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #15 from Ferrat <nemonbox(a)hotmail.com> 2007-10-20 05:05:45 --- I get no FIXME's from what I can see but it has come to my attention that not everyone experiences this according to people on the ubuntu forums but some do, might be an ATi/nVIDIA thing (Myself running on ATi) but havn't gotten reply's to confirm that it only applys to ATi and yes still the same problem in 0.9.47 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #16 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-10-27 17:32:24 --- I have downloaded the guild wars client, but I cannot see any problems in the main menu, even in the options dialog. I do not have an account yet, so I cannot test in-game. Can you retest this bug? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #17 from Ferrat <nemonbox(a)hotmail.com> 2007-10-27 17:59:27 --- Are you using a nVIDIA card or ATi? sofar it only seems to manifest under ATi -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #18 from Ferrat <nemonbox(a)hotmail.com> 2007-11-06 02:08:28 --- Found that more games than Guild Wars has this problem, Neverwinter Nights 2 has the same problem with rendering the 3D models after 0.9.45 but it seems to be just this value, games that doesn't use it (I presume) like Baldur's Gate 2 works much more stable and faster, have yet to find out if it's only some ATi cards or all but from what I gathered no nVIDIA card has this problems. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #19 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-11-06 05:21:39 --- fwiw, I'm running guild wars without issues on my nvidia boxes and my mac with an X1600 under MacOS. So it looks like an fglrx-centric issue. What happens in Guild Wars if you use the -noshaders launch option? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #20 from Ferrat <nemonbox(a)hotmail.com> 2007-11-06 06:17:32 --- Same problem without shaders, with -dx8 most of the models render but text is still unstable disappering after a few seconds Screens <a href="http://img204.imageshack.us/my.php?image=dx8ug3.jpg" target="_blank"><img src="http://img204.imageshack.us/img204/8195/dx8ug3.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" />[TAGS: -dsound -dx8 -noshaders]</a> as you can see the models show <a href="http://img84.imageshack.us/my.php?image=dx8shadersku6.jpg" target="_blank"><img src="http://img84.imageshack.us/img84/4364/dx8shadersku6.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" />[TAGS: -dsound -dx8]</a> as you can see the models doesn't show <a href="http://img204.imageshack.us/my.php?image=noshaderslr8.jpg" target="_blank"><img src="http://img204.imageshack.us/img204/3227/noshaderslr8.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" />[TAGS: -dsound -noshaders]</a> as you can see the models doesn't show <a href="http://img411.imageshack.us/my.php?image=shadersto3.jpg" target="_blank"><img src="http://img411.imageshack.us/img411/2117/shadersto3.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" />[TAGS: -dsound]</a> as you can see the models doesn't show BUT! removing the shaders reveals the Bandana on the model? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #21 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-11-06 08:40:21 --- Please attach screenshots to the bug report instead of linking them from an external site. This will make sure that they remain accessible in the future. "-dx8 -noshader" should be the same as "-noshader", and it is indeed as far as I can see. It looks like there is an fglrx bug here. The d3d9 testsuit has a test for the depth buffer behavior which shows the correctness of the patch that was found to cause the regression. If this test is broken on fglrx it might help debugging this bug. You can run the test from dlls/d3d9/tests, by running wine "d3d9_test.exe.so visual" . Perhaps enable the virtual desktop before doing so, and *make sure that no window overlaps the test window* . -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #22 from Ferrat <nemonbox(a)hotmail.com> 2007-11-06 08:59:48 --- Sorry will fix that, just trying to save some band :) Well ran wine d3d9_test.exe.so visual fixme:win:EnumDisplayDevicesW ((null),0,0x34f060,0x00000000), stub! fixme:d3d_draw:drawPrimitive Using software emulation because manual fog coordinates are provided fixme:d3d_draw:drawPrimitive Using software emulation because manual fog coordinates are provided fixme:d3d_draw:drawPrimitive Using software emulation because manual fog coordinates are provided fixme:d3d:IWineD3DVolumeImpl_LockBox (0x6c4d98) : pBox=(nil) stub visual.c:3720: Tests skipped: No vs_2_0 support visual.c:2809: Test failed: D3DFMT_X8L8V8U8 = 0x112131ca returns color 008363ca, expected 0x008262ca visual.c:3740: Tests skipped: No ps_3_0 support visual: 1785 tests executed (0 marked as todo, 1 failure), 2 skipped. That's all that comes out when running it, so just one failure, not sure if' it's the one you're looking for :) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #23 from Ferrat <nemonbox(a)hotmail.com> 2007-11-06 09:04:04 --- Created an attachment (id=8990) --> (http://bugs.winehq.org/attachment.cgi?id=8990) -dx8 -noshaders This is when running the tags -dx8 -noshaders -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #24 from Ferrat <nemonbox(a)hotmail.com> 2007-11-06 09:06:03 --- Created an attachment (id=8991) --> (http://bugs.winehq.org/attachment.cgi?id=8991) -dx8 This is when running -dx8 the ground is gone model is gone the frames around the pictures is gone -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #25 from Ferrat <nemonbox(a)hotmail.com> 2007-11-06 09:08:06 --- Created an attachment (id=8992) --> (http://bugs.winehq.org/attachment.cgi?id=8992) dx9 -noshaders this is when running with -noshader tag The frame for the picture is there The gound is there The Models ain't there -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #26 from Ferrat <nemonbox(a)hotmail.com> 2007-11-06 09:11:45 --- Created an attachment (id=8993) --> (http://bugs.winehq.org/attachment.cgi?id=8993) dx9 no tags (except -dsound) this is just more or less running the Gw.exe without tags The ground is there The picture frames are there The models ain't there BUT if you look close, you see the bandana both in the picture frame and in the fullview area -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #27 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-11-06 12:27:58 --- Indeed, looks like the Z test runs fine. The one failure is a bug in the test, and I'll send a patch. 0x008363ca is very close to the expected 0x008262ca, so it is just a precision problem and the test is too picky. 3D rendering isn't promised to be exact. So tracking that down will be a bit more tricky than just running a test. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #28 from Ferrat <nemonbox(a)hotmail.com> 2007-11-06 17:17:03 --- Hmm ok, don't ask me how or exactly what I did, was just fiddeling around with settings in regedit and winecfg for another game and when I started Guild Wars I got 3D models? o.O working with shaders and no black/pink boxes around the sprits far away... really weird part is that the settings Im using now is AFAIK the same as I had before... Text still disappears like it's not rendered over and over again but the game otherwise is smooth and better looking than ever, running on max settings.. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 volker.groeschel(a)sap.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC|volker.groeschel(a)sap.com | -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #29 from Ferrat <nemonbox(a)hotmail.com> 2007-11-15 12:50:57 --- Well HATE ATi right now >_< DisabledExtensions > GL_ARB_draw_buffers seems to work in Guild Wars to get the models to render but just tried GTA:SA and the models there are gone aswell and DisabledExtensions > GL_ARB_draw_buffers doesn't help :( -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #30 from Jean Michel <jean.bruenn(a)ip-minds.de> 2007-11-24 10:28:25 --- Created an attachment (id=9314) --> (http://bugs.winehq.org/attachment.cgi?id=9314) It contains an example of broken 3d moddeling in the game Hello, i have this bug, too. But only when using -dx9 - with directx8 moddeling seems fine. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #31 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-11-24 10:54:59 --- Are you using GLSL or ARB shaders? I spotted a compiler bug on MacOS I could not reproduce in a test app in the code sequence that modifies the Z coordinate. This bug caused the skybox to appear in front of most objects. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 Geobert <geobert(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC|geobert(a)gmail.com | -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 Joseph Davis <narcberry(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |narcberry(a)gmail.com --- Comment #32 from Joseph Davis <narcberry(a)gmail.com> 2007-12-06 10:58:27 --- I am having this problem still using an ATI card. Using directx8, thanks for that information, I can get models but text still disappears. I hope I'm not being the peanut gallery here, but I looked through the changelog in 0.9.45 where the problem started and found this: wine-0.9.45 wine/ChangeLog: 614 2007-08-31 Stefan Dösinger <stefandoesinger(a)gmx.at> 615 616 * dlls/d3d9/tests/visual.c, dlls/wined3d/arb_program_shader.c, 617 dlls/wined3d/glsl_shader.c, dlls/wined3d/pixelshader.c, 618 dlls/wined3d/wined3d_private.h: 619 wined3d: Fix texdepth instruction. 620 621 * dlls/d3d9/tests/visual.c, dlls/wined3d/state.c, 622 dlls/wined3d/vertexshader.c: 623 wined3d: Fix the z range. Looks like the place to start, I'm hoping to have some time by this weekend to run a diff. I hope I'm being helpful. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #33 from Joseph Davis <narcberry(a)gmail.com> 2007-12-06 11:04:00 --- Also, you can get the text back on the screen by changing either your resolution or your ui size. There might be other methods. I'm currently running the game without text and spam changing my ui size when I need text, like when I'm selling items. F11 can be your friend for this. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #34 from Dustin McCartney <dustin.mccartney.public(a)gmail.com> 2007-12-09 17:04:34 --- Created an attachment (id=9578) --> (http://bugs.winehq.org/attachment.cgi?id=9578) Geometry rendering error Wine 0.9.50 - Guildwars often renders models incorrectly. It looks like some of the vertices have invalid (possibly un-initialized) positions, which causes polys to render with one or more of their position coordinates with unreasonable values. I am using an Nvidia Geforce 7600 GT, so contrary to earlier reports, this is not an ATI specific issue. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 Dustin McCartney <dustin.mccartney.public(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dustin.mccartney.public(a)gmai | |l.com --- Comment #35 from Dustin McCartney <dustin.mccartney.public(a)gmail.com> 2007-12-09 17:27:00 --- In the past, I have seen similar behavior occur under 2 conditions: 1) One or more values in an index buffer references vertices which are out of range. Ie: A vertex buffer contains 100 vertices (0 thru 99) but one or more values in the OpenGL index buffer reference values outside this range (for example, an index value of 100 or 101) which attempts to use a vertex that is undefined. This would be a problem with invalid indice(s) in the index buffer. ...or... 2) A vertex buffer is being created from a set of data that fails to fully fill the vertex buffer. Ie: A vertex buffer expects 100 vertices... The source data that fills the vertex buffer only fills (or copies data into) the first 96 vertices instead of filling all 100. The index buffer then refers to vertices in the range between 0-99, however whenever an index references the last 4 vertices (which have not been initialized/stale), invalid vertex positions are read which cause rendering artifacts. This would be a problem filling the vertex buffer with the proper/expected values. I do not _believe_ that this is a "z-depth" issue as discussed earlier. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #36 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-12-09 17:41:23 --- The last report is a different bug, fixed in git already. It was caused by incorrect rounding of floats to ints in GLSL shaders. We applied the shader model 2.0 / 3.0 round to nearest, while 1.x shaders that guild wars uses perform a floor(), even though the docs say otherwise. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #37 from Dustin McCartney <dustin.mccartney.public(a)gmail.com> 2007-12-09 17:43:53 --- (In reply to comment #36)
The last report is a different bug, fixed in git already. It was caused by incorrect rounding of floats to ints in GLSL shaders. We applied the shader model 2.0 / 3.0 round to nearest, while 1.x shaders that guild wars uses perform a floor(), even though the docs say otherwise.
Well then... my bad. :-) Thanks for the update. I'll git and build to verify this is fixed then. :-D Thanks! Dustin -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 --- Comment #38 from Timo-Heikki Mäkelä <imaxfun(a)gmail.com> 2008-03-12 13:23:15 --- FIXED? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 Matze Sternler <starmatz71(a)yahoo.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |starmatz71(a)yahoo.de --- Comment #39 from Matze Sternler <starmatz71(a)yahoo.de> 2008-09-13 14:31:25 --- (In reply to comment #38)
FIXED?
Fixed for me. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #40 from Austin English <austinenglish(a)gmail.com> 2008-09-13 14:43:17 --- Reported fixed. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9659 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #41 from Alexandre Julliard <julliard(a)winehq.org> 2008-09-19 11:16:37 --- Closing bugs fixed in 1.1.5. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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