[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky
4 May
2009
4 May
'09
9:32 a.m.
http://bugs.winehq.org/show_bug.cgi?id=7284 --- Comment #48 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-05-04 09:32:38 --- I don't see where this information from RCC can help us here. I thought that we agreed that the problem is how NaN are mapped when written to the color output register. As far as I can see rcp doesn't clamp his result. That's in agreement with the D3D8 docs. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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