[Bug 2398] OpenGL is only used on top level windows so child windows get overdrawn
http://bugs.winehq.org/show_bug.cgi?id=2398 Chris Boyle <chris(a)boyle.name> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |chris(a)boyle.name --- Comment #207 from Chris Boyle <chris(a)boyle.name> 2007-12-13 07:40:17 --- The latest Valve Hammer Editor from Steam was still broken with current git as of yesterday. As soon as a file is created or opened, whichever view I mouse-over (possibly click) the real position of, whether it's 2D or 3D (even if none of them are 3D) that view is drawn perfectly in the top-left of the main top-level window of Hammer, and the rest of the window is black. I have tried enabling "independent windows" in Hammer's preferences (i.e. one view per child window, rather than a 4-way splitter); I have tried maximising the child window; I have also tried some earlier Wine versions (0.9.50, 0.9.34); none of these appear to make a difference. I have not tried earlier Hammer versions (I want to make maps for HL2 not HL1). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
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