[Bug 45289] New: Wine Crashes Some Programs If Compiled with AVX Support
https://bugs.winehq.org/show_bug.cgi?id=45289 Bug ID: 45289 Summary: Wine Crashes Some Programs If Compiled with AVX Support Product: Wine Version: 3.9 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: ben(a)xnode.org Distribution: --- This is a really specific bug and I'm not sure what other programs/games it affects. I assume there are more, but this is the only example that I've reliably run into at the moment: == To Recreate Run Cemu under a 64bit Prefix. Start Mario Kart 8. After Mario announces the game, it will crash. == Workaround Compiling Wine without AVX support (i.e. adding the -mno-avx C/XXFLAG) negates the issue. People won't see this when using distro packages because they'll be compiled using something like -march=x86-64 which doesn't enable any of the AVX options (as they aren't available in all processors). If you compile it yourself using something like -march=native then GCC will enable the AVX functions which in turn triggers this issue. I saw this behaviour on both my old i7-5775C and the i7-8700K which has since replaced it. In case it's relevant, it looks like this problem may have not existed before Wine 3.0 because I've tracked down an old post of my own wherein I stated (regarding the Mario Kart 8 crash on Cemu): ======================= Tried on a brand new Wine 3.2 prefix, same issue (Segmentation fault after the splash screen). Works fine with Staging 2.21. More specifically: 002c:fixme:seh:RtlCaptureStackBackTrace (0, 40, 0x25152ba0, (nil)) stub! 002c:err:seh:call_stack_handlers invalid frame 25153728 (0x116a0000-0x117a0000) 002c:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception EDIT: The issue was vcrun2015. Wine-staging didn't need it. Standard wine does, for some reason. ======================= Not sure if the vcrun2015 issue was a red-herring as that's installed now but no-longer fixes the issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45289 Zebediah Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12(a)gmail.com --- Comment #1 from Zebediah Figura <z.figura12(a)gmail.com> --- I guess this is https://gcc.gnu.org/bugzilla/show_bug.cgi?id=49001. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45289 --- Comment #2 from Benjamin Hodgetts <ben(a)xnode.org> --- Could be. I forgot to mention before that I'm using GCC 8.1 in this example. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45289 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |austinenglish(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45289 --- Comment #3 from Benjamin Hodgetts <ben(a)xnode.org> --- So to clarify the problem here, do we think the issue is with GCC, Wine, Cemu or all of the above? I'm not sure if there are any other caveats to disabling AVX support at compile-time in Wine but at the moment it's the only way to negate the issue. For reference, the problem still exists as of Wine 3.15, GCC 8.2.1 and Cemu 1.13.1d. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45289 Celeste Liu <coelacanthus(a)outlook.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |coelacanthus(a)outlook.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45289 Marcus Seyfarth <m.seyfarth(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |m.seyfarth(a)gmail.com --- Comment #4 from Marcus Seyfarth <m.seyfarth(a)gmail.com> --- This AVX bug is still relevant five years later with the current mingw-gcc toolchains (verified with 12.3.1 but most probably also 13.2.1), in late 2023. I've tested it with Call of Juarez: Gunslinger which is a 32-bit game, and when compiled with AVX, it won't start up. Some distros recently started to offer x86-64-v3 packages which use AVX and AVX2 by default. To extract the last bit of performance on these setups, it would be therefore great to fix the remaining AVX issues to offer a fully-working optimized package. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45289 Béla Gyebrószki <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45289 Alex Henrie <alexhenrie24(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |alexhenrie24(a)gmail.com See Also| |https://bugs.winehq.org/sho | |w_bug.cgi?id=55007, | |https://bugs.winehq.org/sho | |w_bug.cgi?id=55899 --- Comment #5 from Alex Henrie <alexhenrie24(a)gmail.com> --- Is this still an issue in Wine 9.0 and later, or did https://gitlab.winehq.org/wine/wine/-/commit/4b458775bb8c9492ac859cfd167c5f5... fix it? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45289 Gabriel Ravier <gabravier(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |gabravier(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45289 --- Comment #6 from Marcus Seyfarth <m.seyfarth(a)gmail.com> --- I've just compiled the latest proton-cachyos from 31st of August 2024 with my own mingw-13.3.1 toolchain from late August 2024 and made sure that the PKGBUILD and Makefile.in was cleared of -mno-avx/-mno-avx2 (which is used by default). It seems to work now, I've tested Call of Juarez: Gunslinger which refused to work before. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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