[Bug 8051] Sims 2 demo exits prematurely
http://bugs.winehq.org/show_bug.cgi?id=8051 --- Comment #26 from Peter Beutner <p.beutner(a)gmx.net> 2007-12-19 17:31:45 --- (In reply to comment #22)
2) next problem is that GetDepthStencilSurface() fails with D3DERR_NOTFOUND. What happens is: CreateDevice() called with AutoDepthStencil=true SetDepthStencil(NULL) Reset() called with AutoDepthStencil=true GetDepthStencilSurface() is expected to return something. Not sure what the proper fix is here. Just reassign the stencilBufferTarget to existing auto_depth_stencil_buffer as done in the patch or create a new one ? Writing a test for this might reveal more information.
kinda stuck there. As it turns out you need to release any reference to the stencil buffer before calling Reset(I can send a test for this if wanted), so I see no way to check if the stencil buffer after the reset is still the old one or a newly created one. My guess would be it doesn't really matter if you do one or the other. Just re-using the existing one is probably cheaper. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
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