[Bug 4790] wotr: FPE during SSE division
http://bugs.winehq.org/show_bug.cgi?id=4790 ------- Additional Comments From rmh(a)aybabtu.com 2007-07-03 16:22 ------- Created an attachment (id=5268) --> (http://bugs.winehq.org/attachment.cgi?id=5268&action=view) FPE in Windows XP I've run the game through a debugger under Windows XP, and it catches the same FPE (screenshot attached). After that, the process terminates. The only explanation I can think of is that this program includes an anti-tracing mechanism and aborts when a debugger is found. In this case, it could either be that: - The FPE is just a red herring. - The FPE is purposely caused by the program as a "weird" manner of telling us not to mess with it. Please can someone with a clue about this confirm or deny my supposition ? And if it is to be confirmed, any idea on what can wine do to work around this mess ? Thanks -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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