[Bug 5526] RedAlert 2 runs very slowly after upgrade from 0.9.15 to 0.9.16
http://bugs.winehq.org/show_bug.cgi?id=5526 David Hall (gringer) <winehq(a)gringer.dis.org.nz> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #8436 is|0 |1 obsolete| | --- Comment #46 from David Hall (gringer) <winehq(a)gringer.dis.org.nz> 2007-12-15 04:56:14 --- Created an attachment (id=9628) --> (http://bugs.winehq.org/attachment.cgi?id=9628) Stefan/Paul's patch updated to apply cleanly to 0.9.51 I updated my previous update of Stefan/Paul's patch to 0.9.51, having noticed that after 5 new revisions of wine, the problem has not been resolved on the computer I am testing this on. FWIW, I'm using an NV31 [GeForce FX 5600] video card and "nvidia" xorg driver (Debian version of kernel module is 100.14.19-1+2.6.22-4, Debian version of nvidia-glx package is 100.14.19), running on an Intel Pentium(R) 4 CPU 1.80GHz with 768MB memory. I still have the reversion to the slow speed after navigating through the menus or loading a game (i.e. there only seems to be a speed increase after starting a new campaign), but the patch at least results in some improvement. This happens when I am *not* using DirectDrawRenderer=opengl and RenderTargetLockMode=readtex. I can't load RA2 at all when using those settings (tested with and without this patch). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
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