[Bug 8933] Extremely slow in rendering when running Jane's USAF
http://bugs.winehq.org/show_bug.cgi?id=8933 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #9 from Austin English <austinenglish(a)gmail.com> 2008-12-01 21:22:24 --- Yep, slow as hell in git. See this repeatedly: err:d3d7:IDirect3DDeviceImpl_7_SetRenderState Unhandled texture mag 4 ! fixme:d3d7:IDirect3DDeviceImpl_3_SetLightState D3DLIGHTSTATE_MATERIAL called with NULL material !!! fixme:d3d:state_mipmaplodbias Render state WINED3DRS_MIPMAPLODBIAS not implemented yet This was also printed before game started/after canceled. err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for DirectDraw!, expect problems -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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