[Bug 7643] Supreme Commander crashes during play
http://bugs.winehq.org/show_bug.cgi?id=7643 Andy Brook <javahollic(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |javahollic(a)gmail.com --- Comment #51 from Andy Brook <javahollic(a)gmail.com> 2008-03-07 11:14:16 --- Wine Version is: wine-0.9.56 Using x86_64 Ubuntu 7.10, I've managed to get to the point where I have a skirmish save game that crashes reliable about 10S after loading, everything is rendering fine, then, something dies, followed by deadlock. I would attach the save-game but its too big, not sure if this save would be of use to anyone able to debug further. The result in the log is: err:seh:setup_exception stack overflow 8 bytes in thread 001e eip 7eb50a6a esp 7b0cdff8 stack 0x7b0ce000-0x7b2de000 err:ntdll:RtlpWaitForCriticalSection section 0x7ebcef1c "d3d9_main.c: d3d9_cs" wait timed out in thread 0009, blocked by 001e, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x7ebcef1c "d3d9_main.c: d3d9_cs" wait timed out in thread 0020, blocked by 001e, retrying (60 sec) This exact issue has been present for the last 3 releases. I'll try to test each new release as they come... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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