[Bug 9506] New: One-line Java program causes screen to go black
http://bugs.winehq.org/show_bug.cgi?id=9506 Summary: One-line Java program causes screen to go black Product: Wine Version: CVS/GIT Platform: Other OS/Version: other Status: NEW Keywords: download Severity: normal Priority: P2 Component: wine-directx-ddraw AssignedTo: wine-bugs(a)winehq.org ReportedBy: dank(a)kegel.com Hey, kids, try this! (Works with any JVM, but let's use a recent one.) 1. Create the file bug.java containing import java.awt.Frame; public class bug { public static void main(String[] args) { Frame f = new Frame(); // causes whole screen to go black in wine! } } 2. Compile it using any java compiler: javac bug.java 3. Download a JDK from java.sun.com and install it in Wine 4. Use it to run bug.class, e.g. cd '.wine/drive_c/Program Files/Java/jre1.6.0_01' cp ~/bug.class . wine bin/java.exe bug 5. Note that entire primary display goes black (second display, if any, doesn't). This is really annoying - you have to move your other windows around to get them to redraw. This may be the same as bug 4902, but this seems simpler to reproduce. Next step would be the corresponding trivial C file... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9506 --- Comment #1 from H. Verbeet <hverbeet(a)gmail.com> 2007-08-28 17:54:57 --- Just to verify, does passing "-Dsun.java2d.noddraw=true" to the JVM help? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9506 --- Comment #2 from Dan Kegel <dank(a)kegel.com> 2007-08-29 12:00:47 --- Yes, passing that option causes the program to run quietly, without nuking the display. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9506 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wine-bugs(a)winehq.org, | |stefandoesinger(a)gmx.at AssignedTo|wine-bugs(a)winehq.org |stefandoesinger(a)gmx.at --- Comment #3 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-13 19:10:29 --- Yeah, this bug sounds very much like 4902. This problem occurs if applications create a windowed DirectDraw object with a the target window = NULL(which means the whole screen), then locks it and unlocks it. When the surface is created, it is initialized to black. The application does not modify it after locking, and on unlock, the black is written to the screen. I am not sure how to really fix this. The most obvious thing is to read the screen content into the surface when locking, so the old content will be written back on unlock. This is also needed because locking the primary surface can be used to make a Screenshot of the whole screen. The problem with this is that it has terrible performance impacts - quicktime plays at one frame every two secounds. Crossover has a hack that limits the readback to read-write locks just because it makes QuickTime happy, but it is not correct because a write-only lock has the same problem. A workaround is to enable the OpenGL DirectDraw implementation. This works because it reads the opengl buffer into it's own surface copy, and the gl buffer is the screen content. However, the buffer modification tracking is not designed for this, so it may happen that an outdated copy of the Desktop is written back. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9506 --- Comment #4 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-13 19:11:24 --- (In reply to comment #3)
A workaround is to enable the OpenGL DirectDraw implementation. Actually that won't work, OpenGL cannot render to the NULL hwnd.
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http://bugs.winehq.org/show_bug.cgi?id=9506 Martin Jürgens <martin(a)gamesplace.info> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |martin(a)gamesplace.info -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9506 --- Comment #5 from Martin Jürgens <martin(a)gamesplace.info> 2007-09-14 04:39:44 --- I can confirm this issue with latest Wine. Also happens to me when running the Battlefield Vietnam installer. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9506 --- Comment #6 from Martin Jürgens <martin(a)gamesplace.info> 2007-09-14 04:40:19 --- *** Bug 9642 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9506 --- Comment #7 from Martin Jürgens <martin(a)gamesplace.info> 2007-09-14 04:42:10 --- Some wine output: $ wine java.exe bug fixme:win:EnumDisplayDevicesW ((null),0,0x614ba8cc,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),1,0x614ba8cc,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x614cb8e8,0x00000000), stub! fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x123588) : stub, simulating 64MB for now, returning 64MB left fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x11e910)->((nil),00001008) fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x11e910)->((nil),00000008) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9506 Dan Kegel <dank(a)kegel.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |DUPLICATE --- Comment #8 from Dan Kegel <dank(a)kegel.com> 2007-12-10 06:51:18 --- Dup. *** This bug has been marked as a duplicate of bug 1347 *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9506 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #9 from Austin English <austinenglish(a)gmail.com> 2008-09-15 16:09:50 --- Closing. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9506 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Version|CVS/GIT |unspecified -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9506 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|directx-ddraw |directx-d3d -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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