[Bug 19002] New: Regression in postal 2 with wine 1.1.24
http://bugs.winehq.org/show_bug.cgi?id=19002 Summary: Regression in postal 2 with wine 1.1.24 Product: Wine Version: 1.1.24 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: matej.spindler(a)auspuh.com CC: stefan(a)codeweavers.com Todays commits caused a regression in Postal2 game. Regression test prints: b2f09fd20421d0a5e179b42332ca63bc5ac17d8a is first bad commit commit b2f09fd20421d0a5e179b42332ca63bc5ac17d8a Author: Stefan Doesinger <stefan(a)codeweavers.com> Date: Wed Jun 17 22:51:34 2009 +0200 wined3d: Emulate clipplanes in ARB if the NV extensions are not available. This patch tries to find a free texture coordinate to load up to 4 clip coordinates into the pixel shader, and uses KIL to throw away fragments that are cut by a clipplane. If no free texture coordinate is found, clipping is not done. If more than 4 clipplanes are used, only the first 4 are actually enabled. That should be pretty rare though. :040000 040000 451683035b96e5b0e1bd85b72aeecb1c4746a75b 779b982f8d4d876f0f782b550af91557e6f3ac64 M dlls My box runs Ubuntu 9.04. I have NVIDIA 6600GT with 180.44 driver -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 --- Comment #1 from Matej Spindler <matej.spindler(a)auspuh.com> 2009-06-19 13:00:32 --- Screenshots of the game: Loading menu: http://www.shrani.si/f/2i/Ny/1Vluu84x/postal2regression1.png In game: http://www.shrani.si/f/2m/10f/1bZVZzKh/postal2regression2.png -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 --- Comment #2 from Matej Spindler <matej.spindler(a)auspuh.com> 2009-06-19 15:37:22 --- Same thing with Lineage 2 Gracia Final Client ! http://www.shrani.si/f/3v/da/4HQ92Q3w/lineagewinebug.png -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger(a)gmx.at --- Comment #3 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-06-19 17:20:49 --- Are you using GLSL or ARB shaders? It seems a bit odd that this causes a regression on nvidia hardware since the patch should not become active on cards that do not support GL_NV_vertex_program2_option. Are there downloadable demos of this game? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 --- Comment #4 from Matej Spindler <matej.spindler(a)auspuh.com> 2009-06-19 17:58:52 --- There is a download for Postal 2 Demo at: http://www.gamershell.com/download_1851.shtml or http://games.softpedia.com/progDownload/Postal-DEMO-Download-99.html Demo has the same problem. (Set MouseWarpOverride = force to avoid mouse problems) GLSL or ARB ? I guess GLSL since i didn't change anything related do d3d in registry. According to glxinfo my card does have GL_NV_vertex_program2_option. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 --- Comment #5 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-06-20 07:40:17 --- This patch only changes arb_program_shader.c, so it cannot affect GLSL. See if you have a HKEY_CURRENT_USER/Software/Wine/Direct3D/UseGLSL key. If it doesn't exist, or is set to anything other than "disabled", you're using GLSL, and the regression test is most likely wrong. If it is set to "disabled", you're using ARB shaders, and the regression test may be correct. Note that even if you use ARB and switching to GLSL fixes the problem, the bug still remains valid - ARB should work as well. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 Vitaliy Margolen <vitaliy(a)kievinfo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression Summary|Regression in postal 2 with |Postal 2 - graphics |wine 1.1.24 |problems --- Comment #6 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2009-06-20 12:28:43 --- What sort of regression are you talking about? Specify _what_ is not working. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 --- Comment #7 from Matej Spindler <matej.spindler(a)auspuh.com> 2009-06-20 13:38:37 --- (In reply to comment #6)
What sort of regression are you talking about? Specify _what_ is not working.
Well see the screen shots. There are transparent textures all over the place! So I did some testing. I tested 1.1.24 deb from WienHQ repo. Same story. So probably nothing wrong with my build tree. I found another game with problems. Killing floor. Like with Postal and Lineage this game is using unreal engine. Changing UseGLSL doesn't produce any changes. I tested with new wine prefix (no DirectX key in reg), with UseGLSL="disabled" and with UseGLSL="asdf". Same results at every run. Is there a way to find out what is wine using (GLSL or ARB) during runtime ? Is there any chance my card is ignoring GLSL and falling back to ARB for whatever reason? I did a "manual" regression test and firs checked out: commit 7baf7c65184fd112938475804b7074abe11d234e Author: Stefan Doesinger <stefan(a)codeweavers.com> Date: Mon Jun 8 15:35:42 2009 -0700 wined3d: Implement vertex texture fetch in ARB. Did a "./configure && make" and all three games worked fine. Then I checked out and compiled: commit b2f09fd20421d0a5e179b42332ca63bc5ac17d8a Author: Stefan Doesinger <stefan(a)codeweavers.com> Date: Wed Jun 17 22:51:34 2009 +0200 wined3d: Emulate clipplanes in ARB if the NV extensions are not available. All three games now have problems. So problems do start with this commit. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 --- Comment #8 from Henri Verbeet <hverbeet(a)gmail.com> 2009-06-20 13:45:55 --- Created an attachment (id=21913) --> (http://bugs.winehq.org/attachment.cgi?id=21913) patch? No idea if this is at all related, but does this patch make any difference? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 Henri Verbeet <hverbeet(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #21913|0 |1 is patch| | -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 --- Comment #9 from Matej Spindler <matej.spindler(a)auspuh.com> 2009-06-20 14:33:16 --- (In reply to comment #8)
Created an attachment (id=21913) --> (http://bugs.winehq.org/attachment.cgi?id=21913) [details] patch?
No idea if this is at all related, but does this patch make any difference?
No difference. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 --- Comment #10 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-06-21 04:03:09 --- Can you search for if(ffp_clip_emul(stateblock) && device->vs_clipping) shader_addline(&buffer, "KIL fragment.texcoord[7];\n"); in gen_arbfp_ffp_shader(), arb_program_shader.c, and replace it with if(ffp_clip_emul(stateblock) && !device->vs_clipping) shader_addline(&buffer, "KIL fragment.texcoord[7];\n"); Ie, negate device->vs_clipping. It should be in line 5173. (Sorry, no patch atm, my wine tree is quite different) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 --- Comment #11 from Matej Spindler <matej.spindler(a)auspuh.com> 2009-06-21 04:42:29 --- Created an attachment (id=21924) --> (http://bugs.winehq.org/attachment.cgi?id=21924) negate device->vs_clipping That worked! All three games now render correctly! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 --- Comment #12 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-06-21 06:01:08 --- Ok, I'll send a patch. The added negation is correct by the way. device->vs_clipping is true if the GL vertex shader implementation supports clipping, for example with GLSL, or ARB+NVvp2. In that case the vertex shader doesn't set the clipping texcoord, and random vertices are clipped. I don't know why I forgot to negate this in the first place, or why I didn't notice the problem. I did test GLSL, but maybe I was just "lucky" with my random fragment.texcoord contents. A similar consideration applies to the fixed function pipeline. The KIL should not be used in this case because (a) clipping works the normal way anyway, and (b) the texcoord is not initialized. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 Ken Sharp <kennybobs(a)o2.co.uk> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sebastien.fievet(a)free.fr --- Comment #13 from Ken Sharp <kennybobs(a)o2.co.uk> 2009-06-22 17:28:33 --- *** Bug 19010 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 Casey Jones <jonescaseyb(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jonescaseyb(a)gmail.com --- Comment #14 from Casey Jones <jonescaseyb(a)gmail.com> 2009-06-22 17:32:59 --- I can confirm that Stefan's patch works too. Also using an Nvidia card. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 Matej Spindler <matej.spindler(a)auspuh.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED --- Comment #15 from Matej Spindler <matej.spindler(a)auspuh.com> 2009-06-23 16:34:14 --- Today commits fixed the problem! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19002 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> 2009-07-03 12:27:05 --- Closing bugs fixed in 1.1.25. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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