[Bug 40438] New: Add texture format R2VB (ati specific)
https://bugs.winehq.org/show_bug.cgi?id=40438 Bug ID: 40438 Summary: Add texture format R2VB (ati specific) Product: Wine Version: 1.9.7 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: super_man(a)post.com Distribution: --- Resident evil 5 benchmark uses this texture format. I am not 100% sure that this is the same benchmark because I had this demo installed for a long time waiting to getting fixed. http://downloads.guru3d.com/Resident-Evil-5-PC-Benchmark-Utility-download-23... Demo shows few logos and some white loading bar. That's pretty much it. fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the format lookup table I found these https://www.youtube.com/watch?v=SOrlBmzjD1Y effect in use also this is great guide how to implement the feature. http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/R2VB_programm... It dosent look too complicated, the guide is well done. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40438 Rusty Shackleford <r9shackleford(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |r9shackleford(a)gmail.com --- Comment #1 from Rusty Shackleford <r9shackleford(a)gmail.com> --- Appears to impact some(all?) games using Capcom's MT framework. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40438 Kyle Devir <kyle.devir(a)mykolab.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |kyle.devir(a)mykolab.com --- Comment #2 from Kyle Devir <kyle.devir(a)mykolab.com> --- Created attachment 60730 --> https://bugs.winehq.org/attachment.cgi?id=60730 Patch for very rudimentary R2VB support Can you test this patch? It gets rid of the fixme, but I'm not really sure what else it does without having someone else test it. I'm doing it because an itch finally must be scratched and I find Wine becoming interesting to hack on. :) Apply the patch, build your wine package as usual, etc, and then test it with: "WINEDEBUG=-all,d3d wine <game> > ./output.txt 2>&1" GZip the output file, because it'll be huge-ish, and upload it here. I'll see if I can find anything of interest. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40438 --- Comment #3 from Kyle Devir <kyle.devir(a)mykolab.com> --- Ah, also, make sure to build Wine with debugging symbols before you start testing. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40438 tokktokk <fdsfgs(a)krutt.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs(a)krutt.org -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
participants (1)
-
wine-bugs@winehq.org