[Bug 16098] New: Expected vertex samplers + MAX_TEXTURES(=8) on GF9600GT
http://bugs.winehq.org/show_bug.cgi?id=16098 Summary: Expected vertex samplers + MAX_TEXTURES(=8) on GF9600GT Product: Wine Version: 1.1.8 Platform: Other OS/Version: other Status: UNCONFIRMED Severity: trivial Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: bogdanb+bugs.winehq.org(a)gmail.com On a GeForce 9600GT wine always warns that: fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers This comes from dlls/wined3d/directx.c (~line 900 in the 1.1.8 sources). There's a largish comment there that explains why this is triggered, but I'm not sure I understand it. I volunteer to help fixing the problem if someone is willing to coach me a bit. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16098 --- Comment #1 from Austin English <austinenglish(a)gmail.com> 2008-11-17 14:27:00 --- Is there something actually wrong with your program? Or is it just a warning? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16098 --- Comment #2 from bogdanb <bogdanb+bugs.winehq.org(a)gmail.com> 2008-11-18 04:16:51 --- There are several bugs causing crashes and/or abysmal performance (Fallout3), but it's not clear what causes them, so I'm sort-of going through all warnings spewed out and trying to clean them up. Also, it seems that using only three-quarters of the vertex samplers is not so great in general. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16098 --- Comment #3 from H. Verbeet <hverbeet(a)gmail.com> 2008-11-18 04:42:50 --- You can't really use more than 4 vertex and 16 fragment samplers in d3d9 anyway. We can potentially fix this if we use also GLSL for fixed function fragment processing, but it's really not much of an issue. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16098 Vitaliy Margolen <vitaliy(a)kievinfo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID --- Comment #4 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-11-19 20:08:39 --- Invalid. File specific problems separately. fixmes are not bugs. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16098 Vitaliy Margolen <vitaliy(a)kievinfo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #5 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2008-11-19 20:10:05 --- Closing. There are already lots of bugs for Fallout 3, including crashes, graphical bugs, etc. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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