[Bug 40725] New: 8-bit Armies crashes on start (32-bit prefix, Windows 7 mode)
https://bugs.winehq.org/show_bug.cgi?id=40725 Bug ID: 40725 Summary: 8-bit Armies crashes on start (32-bit prefix, Windows 7 mode) Product: Wine Version: 1.9.11 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: fjfrackiewicz(a)gmail.com Distribution: --- Created attachment 54631 --> https://bugs.winehq.org/attachment.cgi?id=54631 Terminal output for Wine 1.9.11 Staging no CSMT I am attempting to run this game in a clean 32-bit prefix and it crashes while loading. Running the command "wine ClientG.exe" gets me a splash screen and opens up a very tiny square which I assume is the game's window. After a few seconds the game then crashes. I have checked that ClientG.exe, the game's executable, is in fact a 32-bit file: file ClientG.exe ClientG.exe: PE32 executable (GUI) Intel 80386, for MS Windows I am attempting to run the game in Windows 7 mode as it does not support Windows XP. I have attached the terminal output as the game loads then crashes. I am using Wine 1.9.11 Staging. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 --- Comment #1 from fjfrackiewicz(a)gmail.com --- Created attachment 54632 --> https://bugs.winehq.org/attachment.cgi?id=54632 Backtrace of the game's crash in Wine 1.9.11 Staging -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 --- Comment #2 from fjfrackiewicz(a)gmail.com --- Issue persists in Wine 1.9.12. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 --- Comment #3 from fjfrackiewicz(a)gmail.com --- If it helps any, the game has a demo on Steam. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 --- Comment #4 from fjfrackiewicz(a)gmail.com --- Created attachment 54763 --> https://bugs.winehq.org/attachment.cgi?id=54763 Wine 1.9.12 terminal output Adding the terminal output for Wine 1.9.12 in case it helps :) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 --- Comment #5 from fjfrackiewicz(a)gmail.com --- Created attachment 54764 --> https://bugs.winehq.org/attachment.cgi?id=54764 Wine 1.9.12 backtrace -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 --- Comment #6 from fjfrackiewicz(a)gmail.com --- Created attachment 54970 --> https://bugs.winehq.org/attachment.cgi?id=54970 Terminal output Wine 1.9.13 Windows 7 mode Still an issue in Wine 1.9.13. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 --- Comment #7 from fjfrackiewicz(a)gmail.com --- Created attachment 55063 --> https://bugs.winehq.org/attachment.cgi?id=55063 Terminal output Wine 1.9.14 The issue persists in Wine 1.9.14. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 --- Comment #8 from fjfrackiewicz(a)gmail.com --- Created attachment 55064 --> https://bugs.winehq.org/attachment.cgi?id=55064 Wine 1.9.14 backtrace -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 --- Comment #9 from fjfrackiewicz(a)gmail.com --- After I installed this patch https://bugs.winehq.org/attachment.cgi?id=55074&action=diff I noticed a new line in the terminal output for this game: fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet supported The game still crashes at start and fails to make a full screen window. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 --- Comment #10 from fjfrackiewicz(a)gmail.com --- (In reply to fjfrackiewicz from comment #9)
After I installed this patch https://bugs.winehq.org/attachment.cgi?id=55074&action=diff I noticed a new line in the terminal output for this game:
fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet supported
The game still crashes at start and fails to make a full screen window.
That line in the terminal occurs right before the game crashes. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 --- Comment #11 from fjfrackiewicz(a)gmail.com --- Created attachment 55075 --> https://bugs.winehq.org/attachment.cgi?id=55075 Terminal output after applying 0001-dxgi-Implement-IDXGISwapChain-GetFullscreenState.patch Wine 1.9.14 Full terminal output after patching. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia(a)gmail.com --- Comment #12 from Józef Kucia <joseph.kucia(a)gmail.com> --- (In reply to fjfrackiewicz from comment #9)
After I installed this patch https://bugs.winehq.org/attachment.cgi?id=55074&action=diff I noticed a new line in the terminal output for this game:
fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet supported
The game still crashes at start and fails to make a full screen window.
The original issue is fixed now. The game should start with native d3dx11/d3dcompiler. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3dx11 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 --- Comment #13 from fjfrackiewicz(a)gmail.com --- (In reply to Józef Kucia from comment #12)
(In reply to fjfrackiewicz from comment #9)
After I installed this patch https://bugs.winehq.org/attachment.cgi?id=55074&action=diff I noticed a new line in the terminal output for this game:
fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet supported
The game still crashes at start and fails to make a full screen window.
The original issue is fixed now. The game should start with native d3dx11/d3dcompiler.
Excellent. I will test it out ASAP :) Should I file a different bug for the "Compilation target "fx_5_0" issue? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 --- Comment #14 from fjfrackiewicz(a)gmail.com --- I confirm that the game no longer crashes on start when I have the following overrides set to "native" in Windows 7 mode with a clean 32-bit prefix. d3dcompiler_43 d3dx11_43 d3dx9_43 There's a different bug now, however, and I will file a separate bug report for it. Tested with Wine 1.9.16-72-gba858c2. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|8-bit Armies crashes on |8-bit Armies crashes on |start (32-bit prefix, |start, needs a proper |Windows 7 mode) |dxgi_swapchain_GetFullscree | |nState() implementation Resolution|--- |DUPLICATE Fixed by SHA1| |f586cc98a02b140678ceb59a302 | |1bacdd90a36d6 Component|directx-d3dx11 |directx-d3d Status|UNCONFIRMED |RESOLVED --- Comment #15 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to fjfrackiewicz from comment #13)
(In reply to Józef Kucia from comment #12)
(In reply to fjfrackiewicz from comment #9)
After I installed this patch https://bugs.winehq.org/attachment.cgi?id=55074&action=diff I noticed a new line in the terminal output for this game:
fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet supported
The game still crashes at start and fails to make a full screen window.
The original issue is fixed now. The game should start with native d3dx11/d3dcompiler.
Excellent. I will test it out ASAP :)
Should I file a different bug for the "Compilation target "fx_5_0" issue?
That seems cleaner, yes. I'm retargeting this bug to the GetFullscreenState() issue and resolving it. *** This bug has been marked as a duplicate of bug 40920 *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40725 Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #16 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> --- Closing Duplicate -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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